Moved the definition of acForcingVec to host_forcing.cc since it depends on user parameters that may not be defined in all projects
This commit is contained in:
@@ -515,35 +515,3 @@ acLoadDeviceConstant(const AcRealParam param, const AcReal value)
|
||||
}
|
||||
return AC_SUCCESS;
|
||||
}
|
||||
|
||||
// Tool for loading forcing vector information into the device memory
|
||||
// %JP: Added a generic function for loading device constants (acLoadDeviceConstant).
|
||||
// This acForcingVec should go outside the core library since it references user-defined
|
||||
// parameters such as AC_forcing_magnitude which may not be defined in all projects.
|
||||
// host_forcing.cc is probably a good place for this.
|
||||
AcResult
|
||||
acForcingVec(const AcReal forcing_magnitude, const AcReal3 k_force, const AcReal3 ff_hel_re,
|
||||
const AcReal3 ff_hel_im, const AcReal forcing_phase, const AcReal kaver)
|
||||
{
|
||||
|
||||
for (int i = 0; i < num_devices; ++i) {
|
||||
loadDeviceConstant(devices[i], AC_forcing_magnitude, forcing_magnitude);
|
||||
loadDeviceConstant(devices[i], AC_forcing_phase, forcing_phase);
|
||||
|
||||
loadDeviceConstant(devices[i], AC_k_forcex, k_force.x);
|
||||
loadDeviceConstant(devices[i], AC_k_forcey, k_force.y);
|
||||
loadDeviceConstant(devices[i], AC_k_forcez, k_force.z);
|
||||
|
||||
loadDeviceConstant(devices[i], AC_ff_hel_rex, ff_hel_re.x);
|
||||
loadDeviceConstant(devices[i], AC_ff_hel_rey, ff_hel_re.y);
|
||||
loadDeviceConstant(devices[i], AC_ff_hel_rez, ff_hel_re.z);
|
||||
|
||||
loadDeviceConstant(devices[i], AC_ff_hel_imx, ff_hel_im.x);
|
||||
loadDeviceConstant(devices[i], AC_ff_hel_imy, ff_hel_im.y);
|
||||
loadDeviceConstant(devices[i], AC_ff_hel_imz, ff_hel_im.z);
|
||||
|
||||
loadDeviceConstant(devices[i], AC_kaver, kaver);
|
||||
}
|
||||
|
||||
return AC_SUCCESS;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user