Added a skeleton function for updating an arbitrary block inside the computational domain instead of the whole mesh
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@@ -341,6 +341,12 @@ AcResult acIntegrate(const AcReal& dt);
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/** Performs a single RK3 step without computing boundary conditions. */
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AcResult acIntegrateStep(const int& isubstep, const AcReal& dt);
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/** Performs a single RK3 step without computing boundary conditions.
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Operates on a three-dimensional cuboid, where start and end are the
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opposite corners. */
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AcResult acIntegrateStepWithOffset(const int& isubstep, const AcReal& dt, const int3& start,
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const int3& end);
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/** Applies boundary conditions on the GPU meshs and communicates the
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ghost zones among GPUs if necessary */
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AcResult acBoundcondStep(void);
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