Fixed scaling for sink particle, and added softening factor.
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@@ -21,7 +21,6 @@ uniform int nz_min;
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uniform int nx;
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uniform int ny;
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uniform int nz;
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//Added declaration for constants used for sink particle.
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Vector
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value(in Vector uu)
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@@ -69,8 +68,8 @@ sink_gravity(int3 globalVertexIdx){
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DCONST_REAL(AC_sink_pos_y),
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DCONST_REAL(AC_sink_pos_z)};
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const Scalar distance = length(grid_pos - sink_pos);
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const Scalar soft = 0.12;
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const Scalar gravity_magnitude = (Scalar(0.01) * sink_mass) / pow(((distance * distance) + soft*soft), 1.5);
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const Scalar soft = DCONST_REAL(AC_soft);
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const Scalar gravity_magnitude = (AC_G_const * sink_mass) / pow(((distance * distance) + soft*soft), 1.5);
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const Vector direction = (Vector){(sink_pos.x - grid_pos.x) / distance,
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(sink_pos.y - grid_pos.y) / distance,
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(sink_pos.z - grid_pos.z) / distance};
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