Removed a redundant and old gridIdxx function which I though I already removed a long time ago.

This commit is contained in:
jpekkila
2019-07-04 16:10:29 +03:00
parent b3a0b10a86
commit 30254d9abb

View File

@@ -44,9 +44,9 @@ static Grid grid; // A grid consists of num_devices subgrids
static Grid subgrid;
static int
gridIdx(const Grid& grid, const int i, const int j, const int k)
gridIdx(const Grid grid, const int3 idx)
{
return i + j * grid.m.x + k * grid.m.x * grid.m.y;
return idx.x + idx.y * grid.m.x + idx.z * grid.m.x * grid.m.y;
}
static int3
@@ -148,12 +148,6 @@ acQuit(void)
return AC_SUCCESS;
}
int
gridIdxx(const Grid grid, const int3 idx)
{
return gridIdx(grid, idx.x, idx.y, idx.z);
}
AcResult
acLoadWithOffset(const AcMesh& host_mesh, const int3& src, const int num_vertices)
{
@@ -192,7 +186,7 @@ acLoadWithOffset(const AcMesh& host_mesh, const int3& src, const int num_vertice
const int3 d1 = (int3){subgrid.m.x, subgrid.m.y, d0.z + subgrid.m.z};
const int3 s0 = src;
const int3 s1 = gridIdx3d(grid, gridIdx(grid, s0.x, s0.y, s0.z) + num_vertices);
const int3 s1 = gridIdx3d(grid, gridIdx(grid, s0) + num_vertices);
const int3 da = (int3){max(s0.x, d0.x), max(s0.y, d0.y), max(s0.z, d0.z)};
const int3 db = (int3){min(s1.x, d1.x), min(s1.y, d1.y), min(s1.z, d1.z)};
@@ -207,7 +201,7 @@ acLoadWithOffset(const AcMesh& host_mesh, const int3& src, const int num_vertice
printf("\t-> %s to device %d\n", db.z >= da.z ? "Copy" : "Do not copy", i);
*/
if (db.z >= da.z) {
const int copy_cells = gridIdxx(subgrid, db) - gridIdxx(subgrid, da);
const int copy_cells = gridIdx(subgrid, db) - gridIdx(subgrid, da);
const int3 da_local = (int3){
da.x, da.y, da.z - i * grid.n.z / num_devices}; // DECOMPOSITION OFFSET HERE
// printf("\t\tcopy %d cells to local index ", copy_cells); printInt3(da_local);
@@ -228,7 +222,7 @@ acStoreWithOffset(const int3& src, const int num_vertices, AcMesh* host_mesh)
const int3 d1 = (int3){subgrid.m.x, subgrid.m.y, d0.z + subgrid.m.z};
const int3 s0 = src;
const int3 s1 = gridIdx3d(grid, gridIdx(grid, s0.x, s0.y, s0.z) + num_vertices);
const int3 s1 = gridIdx3d(grid, gridIdx(grid, s0) + num_vertices);
const int3 da = (int3){max(s0.x, d0.x), max(s0.y, d0.y), max(s0.z, d0.z)};
const int3 db = (int3){min(s1.x, d1.x), min(s1.y, d1.y), min(s1.z, d1.z)};
@@ -243,7 +237,7 @@ acStoreWithOffset(const int3& src, const int num_vertices, AcMesh* host_mesh)
printf("\t-> %s to device %d\n", db.z >= da.z ? "Copy" : "Do not copy", i);
*/
if (db.z >= da.z) {
const int copy_cells = gridIdxx(subgrid, db) - gridIdxx(subgrid, da);
const int copy_cells = gridIdx(subgrid, db) - gridIdx(subgrid, da);
const int3 da_local = (int3){
da.x, da.y, da.z - i * grid.n.z / num_devices}; // DECOMPOSITION OFFSET HERE
// printf("\t\tcopy %d cells from local index ", copy_cells); printInt3(da_local);