Added some new comments + some helpful old comments from a time before the interface revision
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@@ -41,27 +41,44 @@ extern "C" {
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#define acLoadDeviceConstant(x, y) acGridLoadConstant(STREAM_DEFAULT, x, y)
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*/
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/** Allocates all memory and initializes the devices visible to the caller. Should be
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* called before any other function in this interface. */
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AcResult acInit(const AcMeshInfo mesh_info);
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/** Frees all GPU allocations and resets all devices in the node. Should be
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* called at exit. */
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AcResult acQuit(void);
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/** Synchronizes a specific stream. All streams are synchronized if STREAM_ALL is passed as a
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* parameter*/
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AcResult acSynchronizeStream(const Stream stream);
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/** Loads a constant to the memories of the devices visible to the caller */
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AcResult acLoadDeviceConstant(const AcRealParam param, const AcReal value);
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/** Loads an AcMesh to the devices visible to the caller */
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AcResult acLoad(const AcMesh host_mesh);
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/** Stores the AcMesh distributed among the devices visible to the caller back to the host*/
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AcResult acStore(AcMesh* host_mesh);
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/** Performs Runge-Kutta 3 integration. Note: Boundary conditions are not applied after the final
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* substep and the user is responsible for calling acBoundcondStep before reading the data. */
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AcResult acIntegrate(const AcReal dt);
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/** Applies periodic boundary conditions for the Mesh distributed among the devices visible to the
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* caller*/
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AcResult acBoundcondStep(void);
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/** Does a scalar reduction with the data stored in some vertex buffer */
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AcReal acReduceScal(const ReductionType rtype, const VertexBufferHandle vtxbuf_handle);
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/** Does a vector reduction with vertex buffers where the vector components are (a, b, c) */
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AcReal acReduceVec(const ReductionType rtype, const VertexBufferHandle a,
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const VertexBufferHandle b, const VertexBufferHandle c);
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/** Stores a subset of the mesh stored across the devices visible to the caller back to host memory.
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*/
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AcResult acStoreWithOffset(const int3 dst, const size_t num_vertices, AcMesh* host_mesh);
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#ifdef __cplusplus
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