Made globalGridN and d_multigpu_offsets built-in parameters. Note the renaming from globalGrid.n to globalGridN.
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@@ -40,13 +40,14 @@ typedef struct {
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} VertexBufferArray;
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__constant__ AcMeshInfo d_mesh_info;
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__constant__ int3 d_multigpu_offset;
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#define DCONST_INT(X) (d_mesh_info.int_params[X])
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#define DCONST_INT3(X) (d_mesh_info.int3_params[X])
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#define DCONST_REAL(X) (d_mesh_info.real_params[X])
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#define DCONST_REAL3(X) (d_mesh_info.real3_params[X])
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#define DEVICE_VTXBUF_IDX(i, j, k) ((i) + (j)*DCONST_INT(AC_mx) + (k)*DCONST_INT(AC_mxy))
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#define DEVICE_1D_COMPDOMAIN_IDX(i, j, k) ((i) + (j)*DCONST_INT(AC_nx) + (k)*DCONST_INT(AC_nxy))
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#define globalGridN (d_mesh_info.int3_params[AC_global_grid_n])
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#define d_multigpu_offset (d_mesh_info.int3_params[AC_multigpu_offset])
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#include "kernels/kernels.cuh"
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static dim3 rk3_tpb(32, 1, 4);
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@@ -122,13 +123,6 @@ acDeviceCreate(const int id, const AcMeshInfo device_config, Device* device_hand
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ERRCHK_CUDA_ALWAYS(cudaMemcpyToSymbol(d_mesh_info, &device_config, sizeof(device_config), 0,
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cudaMemcpyHostToDevice));
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// Multi-GPU offset. This is used to compute globalVertexIdx.
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// Might be better to calculate this in astaroth.cu instead of here, s.t.
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// everything related to the decomposition is limited to the multi-GPU layer
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const int3 multigpu_offset = (int3){0, 0, device->id * device->local_config.int_params[AC_nz]};
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ERRCHK_CUDA_ALWAYS(cudaMemcpyToSymbol(d_multigpu_offset, &multigpu_offset,
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sizeof(multigpu_offset), 0, cudaMemcpyHostToDevice));
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printf("Created device %d (%p)\n", device->id, device);
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*device_handle = device;
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@@ -152,17 +152,22 @@ acNodeCreate(const int id, const AcMeshInfo node_config, Node* node_handle)
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ERRCHK_ALWAYS(node->subgrid.n.y >= STENCIL_ORDER);
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ERRCHK_ALWAYS(node->subgrid.n.z >= STENCIL_ORDER);
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#if VERBOSE_PRINTING
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// clang-format off
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#if VERBOSE_PRINTING
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printf("Grid m "); printInt3(node->grid.m); printf("\n");
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printf("Grid n "); printInt3(node->grid.n); printf("\n");
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printf("Subrid m "); printInt3(node->subgrid.m); printf("\n");
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printf("Subrid n "); printInt3(node->subgrid.n); printf("\n");
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#endif
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// clang-format on
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#endif
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// Initialize the devices
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for (int i = 0; i < node->num_devices; ++i) {
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const int3 multinode_offset = (int3){0, 0, 0}; // Placeholder
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const int3 multigpu_offset = (int3){0, 0, i * node->subgrid.n.z};
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subgrid_config.int3_params[AC_global_grid_n] = node->grid.n;
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subgrid_config.int3_params[AC_multigpu_offset] = multinode_offset + multigpu_offset;
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acDeviceCreate(i, subgrid_config, &node->devices[i]);
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acDevicePrintInfo(node->devices[i]);
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}
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