Fixed on/off switch for forcing and accretion, now forcing only happens for first 1000 steps (currently hard-coded), and accretion only happen after 1000 steps.
This commit is contained in:
@@ -252,11 +252,11 @@ run_simulation(void)
|
||||
#if LSINK
|
||||
|
||||
const AcReal sum_mass = acReduceScal(RTYPE_MAX, VTXBUF_ACCRETION);
|
||||
if (i > 1000) {
|
||||
// if (i > 1000) {
|
||||
accreted_mass = accreted_mass + sum_mass;
|
||||
} else {
|
||||
accreted_mass = 0.0;
|
||||
}
|
||||
// } else {
|
||||
// accreted_mass = 0.0;
|
||||
// }
|
||||
AcReal sink_mass = 0.0;
|
||||
//if (i > 1000 ) {
|
||||
sink_mass = mesh_info.real_params[AC_M_sink_init] + accreted_mass;
|
||||
@@ -265,14 +265,19 @@ run_simulation(void)
|
||||
printf("accreted mass is: %e \n", accreted_mass);
|
||||
acLoadDeviceConstant(AC_M_sink, sink_mass);
|
||||
vertex_buffer_set(VTXBUF_ACCRETION, 0.0, mesh);
|
||||
|
||||
int on_off_switch;
|
||||
if (i < 1000) {
|
||||
on_off_switch = 0; //accretion is off till 1000 steps.
|
||||
} else {
|
||||
on_off_switch = 1;
|
||||
}
|
||||
acLoadDeviceConstant(AC_switch_accretion, on_off_switch);
|
||||
#endif
|
||||
|
||||
#if LFORCING
|
||||
const ForcingParams forcing_params = generateForcingParams(mesh_info);
|
||||
if (i > 1000) {
|
||||
loadForcingParamsToDevice(forcing_params);
|
||||
}
|
||||
|
||||
loadForcingParamsToDevice(forcing_params);
|
||||
#endif
|
||||
|
||||
|
||||
|
Reference in New Issue
Block a user