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# Astaroth - A Multi-GPU library for generic stencil computations # Astaroth - A Multi-GPU library for generic stencil computations
Astaroth is a single-node multi-GPU library for multiphysics and other problems, which involve stencil computations in a discrete mesh. It's licenced under the terms of the GNU General Public Licence, version 3, or later (see [LICENCE.txt](https://bitbucket.org/miikkavaisala/astaroth-code/src/master/astaroth_2.0/LICENCE.txt)). Astaroth ships with a domain-specific language that can be used to translate high-level representations of various stencil operations into efficient CUDA kernels. [Wiki](https://bitbucket.org/jpekkila/astaroth/wiki/Home) | [Issue Tracker](https://bitbucket.org/jpekkila/astaroth/issues?status=new&status=open) | [Contributing](https://bitbucket.org/jpekkila/astaroth/src/master/Contributing.md) | [Licence](https://bitbucket.org/jpekkila/astaroth/src/master/LICENCE.txt)
## System requirements Astaroth is a multi-GPU library for three-dimensional stencil computations. It is designed especially for performing high-order stencil
computations in structured grids, where several coupled fields are updated each time step. Astaroth consists of a multi-GPU and single-GPU
APIs and provides a domain-specific language for translating high-level descriptions of stencil computations into efficient GPU code. This
makes Astaroth especially suitable for multiphysics simulations.
NVIDIA GPU with >= 3.0 compute capability. See https://en.wikipedia.org/wiki/CUDA#GPUs_supported. Astaroth is licenced under the terms of the GNU General Public Licence, version 3, or later
(see [LICENCE.txt](https://bitbucket.org/miikkavaisala/astaroth-code/src/master/astaroth_2.0/LICENCE.txt)). For contributing guidelines,
## Building (3rd party libraries for real-time visualization) see [Contributing](https://bitbucket.org/jpekkila/astaroth/src/master/Contributing.md).
1. `cd 3rdparty`
1. `./setup_dependencies.sh` Note: this may take some time.
## Building
There are two ways to build the code as instructed below.
If you encounter issues, recheck that the 3rd party libraries were successfully built during the previous step.
### New approach ## System Requirements
* An NVIDIA GPU with support for compute capability 3.0 or higher (Kepler architecture or newer)
## Dependencies
Relative recent versions of
`gcc cmake cuda flex bison`.
## Building
In the base astaroth directory, run
0. `mkdir build`
0. `cd build`
0. `cmake ..`
0. `make -j`
> **Optional:** Documentation can be generated with `doxygen doxyfile` (requires Doxygen). The
generated documentation can be found in `doc/doxygen`.
> **Tip:** The library is configured by passing [options](## CMake options) to CMake with `-D[option]=[ON|OFF]`.
For example, double precision can be enabled by calling `cmake -DBUILD_DOUBLE_PRECISION=ON ..`.
See [CMakeLists.txt](https://bitbucket.org/jpekkila/astaroth/src/master/CMakeLists.txt) for an up-to-date list of options.
> **Note:** CMake will inform you if there are missing dependencies.
## CMake options
| Option | Description | Default |
|--------|-------------|---------|
| BUILD_DEBUG | Builds Astaroth with extensive error checking | OFF |
| BUILD_STANDALONE | Builds a standalone library for testing, benchmarking and simulation | ON |
| BUILD_UTILS | Builds a generic utility library (WIP replacement for BUILD_STANDALONE) | ON |
| BUILD_RT_VISUALIZATION | Builds the real-time visualization module | OFF |
| BUILD_DOUBLE_PRECISION | Generates double precision code | OFF |
| MULTIGPU_ENABLED | Enables Astaroth to use multiple GPUs on a single node | ON |
| MPI_ENABLED | Enables additional functions for MPI communciation | OFF |
| DSL_MODULE_DIR | Defines the directory to be scanned when looking for DSL files | `astaroth/acc/mhd_solver` |
1. `mkdir whatever && cd whatever # Sourcing not required anymore` ## Standalone module
1. `cmake -DDSL_MODULE_DIR=acc/mhd_solver .. && make -j`
1. `./ac_run -t ../config/astaroth.conf`
### Method I: In the code directory (DEPRECATED. REVISE.) ```Bash
Usage: ./ac_run [options]
1. `cd build/` --help | -h: Prints this help.
1. `cmake -DDOUBLE_PRECISION=OFF -DBUILD_DEBUG=OFF ..` (Use `cmake -D CMAKE_C_COMPILER=icc -D CMAKE_CXX_COMPILER=icpc -DDOUBLE_PRECISION=OFF -DBUILD_DEBUG=OFF ..` if compiling on TIARA) --test | -t: Runs autotests.
1. `../scripts/compile_acc.sh && make -j` --benchmark | -b: Runs benchmarks.
1. `./ac_run <options>` --simulate | -s: Runs the simulation.
--render | -r: Runs the real-time renderer.
Edit `config/astaroth.conf` to change the numerical setup. --config | -c: Uses the config file given after this flag instead of the default.
### Method II: With a script in a custom build directory (DEPRECATED. REVISE.)
1. `source sourceme.sh` to add relevant directories to the `PATH`
1. `ac_mkbuilddir.sh -b my_build_dir/` to set up a custom build directory. There are also other options available. See `ac_mkbuilddir.sh -h` for more.
1. `compile_acc.sh` to generate kernels from the Domain Specific Language
1. `cd my_build_dir/`
1. `make -j`
1. `./ac_run <options>`
Edit `my_build_dir/astaroth.conf` to change the numerical setup.
### Available options
- `-s` simulation
- `-b` benchmark
- `-t` automated test
By default, the program does a real-time visualization of the simulation domain. The camera and the initial conditions can be controller by `arrow keys`, `pgup`, `pgdown` and `spacebar`.
## Visualization
See `analysis/python/` directory of existing data visualization and analysis scripts.
## Generating documentation
Run `doxygen doxyfile` in astaroth_2.0 directory. The generated files can be found in `doc/doxygen`. The main page of the documentation will be at `dox/doxygen/astaroth_doc_html/index.html`.
## Formatting
If you have clang-format, you may run `scripts/fix_style.sh`. This script will recursively fix style of all the source files down from the current working directory. The script will ask for a confirmation before making any changes.
## Directory structure
TODO
## Contributing
0. **Do not break existing functionality.** Do not modify the interface functions declared in astaroth.h and device.cuh in any way. Bug fixes are exceptions. If you need new functionality, create a new function.
0. **Do not rename or redefine variables or constants declared in astaroth.h** without consulting everyone involved with the project.
0. **Ensure that the code compiles and the automated tests pass** by running `./ac_run -t` before pushing changes to master. If you want to implement a feature that consists of multiple commits, see Managing feature branches below.
### Managing feature branches
0. Ensure that you're on the latest version of master. `git checkout master && git pull`
0. Create a feature branch with `git checkout -b <feature_name_year-month-date>`, f.ex. `git checkout -b forcingtests_2019-01-01`
0. Do your commits in that branch until your new feature works
0. Merge master with your feature branch `git merge master`
0. Resolve the conflicts and test that the code compiles and still works by running `./ac_run -t`
0. If everything is OK, commit your final changes to the feature branch and merge it to master `git commit && git checkout master && git merge <your feature branch> && git push`
0. Unless you really have to keep your feature branch around for historical/other reasons, remove it from remote by calling `git push origin --delete <your feature branch>`
A flowchart is available at [doc/commitflowchart.png](https://bitbucket.org/jpekkila/astaroth/src/2d91df19dcb3/doc/commitflowchart.png?at=master).
### About branches in general
* Unused branches should not kept around after merging them into master in order to avoid cluttering the repository.
* `git branch -a --merged` shows a list of branches that have been merged to master and are likely not needed any more.
* `git push origin --delete <feature branch>` deletes a remote branch while `git branch -d <feature branch>` deletes a local branch
* If you think that you have messed up and lost work, run `git reflog` which lists the latests commits. All work that has been committed should be accessible with the hashes listed by this command with `git checkout <reflog hash>`.
## Coding style.
### In a nutshell
- Use [K&R indentation style](https://en.wikipedia.org/wiki/Indentation_style#K&R_style) and 4 space tabs.
- Line width is 100 characters
- Start function names after a linebreak in source files.
- [Be generous with `const` type qualifiers](https://isocpp.org/wiki/faq/const-correctness).
- When in doubt, see [Google C++ Style Guide](https://google.github.io/styleguide/cppguide.html).
### Header example:
```cpp
// Licence notice and doxygen description here
#pragma once
#include "avoid_including_headers_here.h"
/** Doxygen comments */
void globalFunction(void);
``` ```
See `analysis/python/` directory of existing data visualization and analysis scripts.
### Source example: ## Interface
```cpp
#include "parent_header.h"
#include <standard_library_headers.h> * `astaroth/include/astaroth.h`: Legacy interface for backwards compatibility and quick testing.
* `astaroth/include/astaroth_node.h`: Multi-GPU interface (single node).
* `astaroth/include/astaroth_device.h`: Single-GPU interface.
* `astaroth/src/utils`: Utility library for host-side memory allocations, verification and other tasks.
#include "other_headers.h" ## FAQ
#include "more_headers.h"
typedef struct { Can I use the code even if I don't make my changes public?
int data;
} SomeStruct;
static inline int small_function(const SomeStruct& stuff) { return stuff.data; } > [GPL](https://bitbucket.org/jpekkila/astaroth/src/master/LICENCE.txt) requires only that if you release a binary based on Astaroth to the
public, then you should also release the source code for it. In private you can do whatever you want (secret forks, secret collaborations,
// Pass constant structs always by reference (&) and use const type qualifier. etc).
// Modified structs are always passed as pointers (*), never as references.
// Constant parameters should be on the left-hand side, while non-consts go to the right.
static void
local_function(const SomeStruct& constant_struct, SomeStruct* modified_struct)
{
modified_struct->data = constant_struct.data;
}
void
globalFunction(void)
{
return;
}
```
## TIARA cluster compilation notes
Modules used when compiling the code on TIARA cluster.
* cmake/3.9.5
* gcc/8.3.0
* cuda/10.1
How do I compile with MPI support?
> MPI implementation for Astaroth is still work in progress, these commands are for testing only.
Invoke CMake with `cmake -DMPI_ENABLED=ON -DBUILD_MPI_TEST=ON -DCMAKE_CXX_COMPILER=$(which mpicxx) ..`.
Otherwise the build steps are the same. Run with `mpirun -np 4 ./mpitest`.
How do I contribute?
> See [Contributing](https://bitbucket.org/jpekkila/astaroth/src/master/Contributing.md).