Reordered src/core to have better division to host and device code (this is more likely to work when compiling with mpicxx). Disabled separate compilation of CUDA kernels as this complicates compilation and is a source of many cmake/cuda bugs. As a downside, GPU code takes longer to compile.
This commit is contained in:
@@ -19,40 +19,11 @@
|
||||
#include "astaroth.h"
|
||||
|
||||
#include "errchk.h"
|
||||
#include "math_utils.h" // int3 + int3
|
||||
|
||||
#define AC_GEN_STR(X) #X
|
||||
const char* intparam_names[] = {AC_FOR_BUILTIN_INT_PARAM_TYPES(AC_GEN_STR) //
|
||||
AC_FOR_USER_INT_PARAM_TYPES(AC_GEN_STR)};
|
||||
const char* int3param_names[] = {AC_FOR_BUILTIN_INT3_PARAM_TYPES(AC_GEN_STR) //
|
||||
AC_FOR_USER_INT3_PARAM_TYPES(AC_GEN_STR)};
|
||||
const char* realparam_names[] = {AC_FOR_BUILTIN_REAL_PARAM_TYPES(AC_GEN_STR) //
|
||||
AC_FOR_USER_REAL_PARAM_TYPES(AC_GEN_STR)};
|
||||
const char* real3param_names[] = {AC_FOR_BUILTIN_REAL3_PARAM_TYPES(AC_GEN_STR) //
|
||||
AC_FOR_USER_REAL3_PARAM_TYPES(AC_GEN_STR)};
|
||||
const char* scalararray_names[] = {AC_FOR_SCALARARRAY_HANDLES(AC_GEN_STR)};
|
||||
const char* vtxbuf_names[] = {AC_FOR_VTXBUF_HANDLES(AC_GEN_STR)};
|
||||
#undef AC_GEN_STR
|
||||
#include "math_utils.h"
|
||||
|
||||
static const int max_num_nodes = 1;
|
||||
static Node nodes[max_num_nodes] = {0};
|
||||
|
||||
static int num_nodes = 0;
|
||||
|
||||
void
|
||||
acPrintMeshInfo(const AcMeshInfo config)
|
||||
{
|
||||
for (int i = 0; i < NUM_INT_PARAMS; ++i)
|
||||
printf("[%s]: %d\n", intparam_names[i], config.int_params[i]);
|
||||
for (int i = 0; i < NUM_INT3_PARAMS; ++i)
|
||||
printf("[%s]: (%d, %d, %d)\n", int3param_names[i], config.int3_params[i].x,
|
||||
config.int3_params[i].y, config.int3_params[i].z);
|
||||
for (int i = 0; i < NUM_REAL_PARAMS; ++i)
|
||||
printf("[%s]: %g\n", realparam_names[i], double(config.real_params[i]));
|
||||
for (int i = 0; i < NUM_REAL3_PARAMS; ++i)
|
||||
printf("[%s]: (%g, %g, %g)\n", real3param_names[i], double(config.real3_params[i].x),
|
||||
double(config.real3_params[i].y), double(config.real3_params[i].z));
|
||||
}
|
||||
static int num_nodes = 0;
|
||||
|
||||
AcResult
|
||||
acInit(const AcMeshInfo mesh_info)
|
||||
|
Reference in New Issue
Block a user