Double versions of some sqrt, cos and sin were used in model_rk3.cc instead of the long double versions, fixed.

This commit is contained in:
jpekkila
2019-07-09 19:03:15 +03:00
parent e6c770cbee
commit 8cc9281045

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@@ -687,10 +687,10 @@ helical_forcing(ModelScalar /* magnitude */, ModelVector k_force, ModelVector xx
xx.y = xx.y * (2.0 * M_PI / (get(AC_dsy) * (get(AC_ny_max) - get(AC_ny_min))));
xx.z = xx.z * (2.0 * M_PI / (get(AC_dsz) * (get(AC_ny_max) - get(AC_ny_min))));
ModelScalar cos_phi = cos(phi);
ModelScalar sin_phi = sin(phi);
ModelScalar cos_k_dox_x = cos(dot(k_force, xx));
ModelScalar sin_k_dox_x = sin(dot(k_force, xx));
ModelScalar cos_phi = cosl(phi);
ModelScalar sin_phi = sinl(phi);
ModelScalar cos_k_dox_x = cosl(dot(k_force, xx));
ModelScalar sin_k_dox_x = sinl(dot(k_force, xx));
// Phase affect only the x-component
ModelScalar real_comp_phase = cos_k_dox_x * cos_phi - sin_k_dox_x * sin_phi;
ModelScalar imag_comp_phase = cos_k_dox_x * sin_phi + sin_k_dox_x * cos_phi;
@@ -715,7 +715,7 @@ forcing(int3 globalVertexIdx, ModelScalar dt)
(globalVertexIdx.y - get(AC_ny_min) * get(AC_dsy)),
(globalVertexIdx.z - get(AC_nz_min) * get(AC_dsz))}; // sink (current index)
const ModelScalar cs2 = get(AC_cs2_sound);
const ModelScalar cs = sqrt(cs2);
const ModelScalar cs = sqrtl(cs2);
// Placeholders until determined properly
ModelScalar magnitude = get(AC_forcing_magnitude);
@@ -729,12 +729,12 @@ forcing(int3 globalVertexIdx, ModelScalar dt)
// ModelVector force = simple_outward_flow_forcing(a, xx, magnitude);
ModelVector force = helical_forcing(magnitude, k_force, xx, ff_re, ff_im, phase);
// Scaling N = magnitude*cs*sqrt(k*cs/dt) * dt
const ModelScalar NN = cs * sqrt(get(AC_kaver) * cs);
// Scaling N = magnitude*cs*sqrtl(k*cs/dt) * dt
const ModelScalar NN = cs * sqrtl(get(AC_kaver) * cs);
// MV: Like in the Pencil Code. I don't understandf the logic here.
force.x = sqrt(dt) * NN * force.x;
force.y = sqrt(dt) * NN * force.y;
force.z = sqrt(dt) * NN * force.z;
force.x = sqrtl(dt) * NN * force.x;
force.y = sqrtl(dt) * NN * force.y;
force.z = sqrtl(dt) * NN * force.z;
if (is_valid(force)) {
return force;