Renamed all references to uniforms to f.ex. loadScalarConstant -> loadScalarUniform (for consistency with the DSL)
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@@ -46,19 +46,19 @@ AcResult acDeviceSynchronizeStream(const Device device, const Stream stream);
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AcResult acDeviceSwapBuffers(const Device device);
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/** */
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AcResult acDeviceLoadScalarConstant(const Device device, const Stream stream,
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AcResult acDeviceLoadScalarUniform(const Device device, const Stream stream,
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const AcRealParam param, const AcReal value);
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/** */
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AcResult acDeviceLoadVectorConstant(const Device device, const Stream stream,
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AcResult acDeviceLoadVectorUniform(const Device device, const Stream stream,
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const AcReal3Param param, const AcReal3 value);
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/** */
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AcResult acDeviceLoadIntConstant(const Device device, const Stream stream, const AcIntParam param,
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AcResult acDeviceLoadIntUniform(const Device device, const Stream stream, const AcIntParam param,
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const int value);
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/** */
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AcResult acDeviceLoadInt3Constant(const Device device, const Stream stream, const AcInt3Param param,
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AcResult acDeviceLoadInt3Uniform(const Device device, const Stream stream, const AcInt3Param param,
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const int3 value);
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/** */
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