Added a comment about helical forcing
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@@ -202,9 +202,6 @@ heat_transfer(in Vector uu, in Scalar lnrho, in Scalar tt)
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#if LFORCING
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#if LFORCING
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Vector
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Vector
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simple_vortex_forcing(Vector a, Vector b, Scalar magnitude)
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simple_vortex_forcing(Vector a, Vector b, Scalar magnitude)
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{
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{
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@@ -222,7 +219,13 @@ simple_outward_flow_forcing(Vector a, Vector b, Scalar magnitude)
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Vector
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Vector
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helical_forcing(Scalar magnitude, Vector k_force, Vector xx, Vector ff_re, Vector ff_im, Scalar phi)
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helical_forcing(Scalar magnitude, Vector k_force, Vector xx, Vector ff_re, Vector ff_im, Scalar phi)
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{
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{
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// JP: This looks wrong:
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// 1) Should it be dsx * nx instead of dsx * ny?
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// 2) Should you also use globalGrid.n instead of the local n?
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// 3) Also final point: can we do this with vectors/quaternions instead?
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// Tringonometric functions are much more expensive and inaccurate/
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// Fun related article:
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// https://randomascii.wordpress.com/2014/10/09/intel-underestimates-error-bounds-by-1-3-quintillion/
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xx.x = xx.x*(2.0*M_PI/(dsx*(DCONST_INT(AC_ny_max) - DCONST_INT(AC_ny_min))));
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xx.x = xx.x*(2.0*M_PI/(dsx*(DCONST_INT(AC_ny_max) - DCONST_INT(AC_ny_min))));
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xx.y = xx.y*(2.0*M_PI/(dsy*(DCONST_INT(AC_ny_max) - DCONST_INT(AC_ny_min))));
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xx.y = xx.y*(2.0*M_PI/(dsy*(DCONST_INT(AC_ny_max) - DCONST_INT(AC_ny_min))));
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xx.z = xx.z*(2.0*M_PI/(dsz*(DCONST_INT(AC_ny_max) - DCONST_INT(AC_ny_min))));
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xx.z = xx.z*(2.0*M_PI/(dsz*(DCONST_INT(AC_ny_max) - DCONST_INT(AC_ny_min))));
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