Made the DSL syntax less confusing: Input and output arrays are now ScalarField and VectorFields instead of scalars and vectors. C++ initializers are now also possible, removing the need to declare Fields as int or int3 which was very confusing, like "what, you assing an int value to a real, what the &^%@?"

This commit is contained in:
jpekkila
2019-08-08 21:07:36 +03:00
parent 5397495496
commit b53cabbc44
6 changed files with 54 additions and 45 deletions

View File

@@ -1,11 +1,11 @@
Preprocessed Scalar
value(in Scalar vertex)
value(in ScalarField vertex)
{
return vertex[vertexIdx];
}
Preprocessed Vector
gradient(in Scalar vertex)
gradient(in ScalarField vertex)
{
return (Vector){derx(vertexIdx, vertex),
dery(vertexIdx, vertex),
@@ -15,54 +15,54 @@ gradient(in Scalar vertex)
#if LUPWD
Preprocessed Scalar
der6x_upwd(in Scalar vertex)
der6x_upwd(in ScalarField vertex)
{
Scalar inv_ds = DCONST_REAL(AC_inv_dsx);
return (Scalar){ Scalar(1.0/60.0)*inv_ds* (
- Scalar(20.0)* vertex[vertexIdx.x, vertexIdx.y, vertexIdx.z]
+ Scalar(15.0)*(vertex[vertexIdx.x+1, vertexIdx.y, vertexIdx.z]
+ Scalar(15.0)*(vertex[vertexIdx.x+1, vertexIdx.y, vertexIdx.z]
+ vertex[vertexIdx.x-1, vertexIdx.y, vertexIdx.z])
- Scalar( 6.0)*(vertex[vertexIdx.x+2, vertexIdx.y, vertexIdx.z]
- Scalar( 6.0)*(vertex[vertexIdx.x+2, vertexIdx.y, vertexIdx.z]
+ vertex[vertexIdx.x-2, vertexIdx.y, vertexIdx.z])
+ vertex[vertexIdx.x+3, vertexIdx.y, vertexIdx.z]
+ vertex[vertexIdx.x+3, vertexIdx.y, vertexIdx.z]
+ vertex[vertexIdx.x-3, vertexIdx.y, vertexIdx.z])};
}
Preprocessed Scalar
der6y_upwd(in Scalar vertex)
der6y_upwd(in ScalarField vertex)
{
Scalar inv_ds = DCONST_REAL(AC_inv_dsy);
return (Scalar){ Scalar(1.0/60.0)*inv_ds* (
-Scalar( 20.0)* vertex[vertexIdx.x, vertexIdx.y, vertexIdx.z]
+Scalar( 15.0)*(vertex[vertexIdx.x, vertexIdx.y+1, vertexIdx.z]
+Scalar( 15.0)*(vertex[vertexIdx.x, vertexIdx.y+1, vertexIdx.z]
+ vertex[vertexIdx.x, vertexIdx.y-1, vertexIdx.z])
-Scalar( 6.0)*(vertex[vertexIdx.x, vertexIdx.y+2, vertexIdx.z]
-Scalar( 6.0)*(vertex[vertexIdx.x, vertexIdx.y+2, vertexIdx.z]
+ vertex[vertexIdx.x, vertexIdx.y-2, vertexIdx.z])
+ vertex[vertexIdx.x, vertexIdx.y+3, vertexIdx.z]
+ vertex[vertexIdx.x, vertexIdx.y+3, vertexIdx.z]
+ vertex[vertexIdx.x, vertexIdx.y-3, vertexIdx.z])};
}
Preprocessed Scalar
der6z_upwd(in Scalar vertex)
der6z_upwd(in ScalarField vertex)
{
Scalar inv_ds = DCONST_REAL(AC_inv_dsz);
return (Scalar){ Scalar(1.0/60.0)*inv_ds* (
-Scalar( 20.0)* vertex[vertexIdx.x, vertexIdx.y, vertexIdx.z]
+Scalar( 15.0)*(vertex[vertexIdx.x, vertexIdx.y, vertexIdx.z+1]
+Scalar( 15.0)*(vertex[vertexIdx.x, vertexIdx.y, vertexIdx.z+1]
+ vertex[vertexIdx.x, vertexIdx.y, vertexIdx.z-1])
-Scalar( 6.0)*(vertex[vertexIdx.x, vertexIdx.y, vertexIdx.z+2]
-Scalar( 6.0)*(vertex[vertexIdx.x, vertexIdx.y, vertexIdx.z+2]
+ vertex[vertexIdx.x, vertexIdx.y, vertexIdx.z-2])
+ vertex[vertexIdx.x, vertexIdx.y, vertexIdx.z+3]
+ vertex[vertexIdx.x, vertexIdx.y, vertexIdx.z+3]
+ vertex[vertexIdx.x, vertexIdx.y, vertexIdx.z-3])};
}
#endif
Preprocessed Matrix
hessian(in Scalar vertex)
hessian(in ScalarField vertex)
{
Matrix hessian;