Made the DSL syntax less confusing: Input and output arrays are now ScalarField and VectorFields instead of scalars and vectors. C++ initializers are now also possible, removing the need to declare Fields as int or int3 which was very confusing, like "what, you assing an int value to a real, what the &^%@?"
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@@ -15,6 +15,8 @@ L [a-zA-Z_]
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"void" { return VOID; } /* Rest of the types inherited from C */
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"int" { return INT; }
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"int3" { return INT3; }
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"ScalarField" { return SCALAR; }
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"VectorField" { return VECTOR; }
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"Kernel" { return KERNEL; } /* Function specifiers */
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"Preprocessed" { return PREPROCESSED; }
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