Made the DSL syntax less confusing: Input and output arrays are now ScalarField and VectorFields instead of scalars and vectors. C++ initializers are now also possible, removing the need to declare Fields as int or int3 which was very confusing, like "what, you assing an int value to a real, what the &^%@?"
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@@ -229,8 +229,11 @@ translate_latest_symbol(void)
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// IN / OUT
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else if (symbol->type != SYMBOLTYPE_FUNCTION_PARAMETER &&
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(symbol->type_qualifier == IN || symbol->type_qualifier == OUT)) {
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const char* inout_type_qualifier = "static __device__ const auto";
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printf("%s %s%s", inout_type_qualifier, inout_name_prefix, symbol_table[handle].identifier);
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printf("static __device__ const %s %s%s", symbol->type_specifier == SCALAR ? "int" : "int3",
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inout_name_prefix, symbol_table[handle].identifier);
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if (symbol->type_specifier == VECTOR)
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printf(" = make_int3");
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}
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// OTHER
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else {
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