Now initilize VTXBUFF_ACCRETION to 0.0, and accretion now works as expected.
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@@ -48,6 +48,8 @@ extern const char* init_type_names[]; // Defined in host_memory.cc
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AcMesh* acmesh_create(const AcMeshInfo& mesh_info);
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void vertex_buffer_set(const VertexBufferHandle& key, const AcReal& val, AcMesh* mesh);
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void acmesh_clear(AcMesh* mesh);
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void acmesh_init_to(const InitType& type, AcMesh* mesh);
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