Added a proper declarations for all user-specified uniform. Note: built-in uniforms are not correctly translated into CUDA
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@@ -234,18 +234,18 @@ forcing(int3 globalVertexIdx, Scalar dt)
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Vector a = Scalar(.5) * (Vector){globalGridN.x * AC_dsx,
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globalGridN.y * AC_dsy,
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globalGridN.z * AC_dsz}; // source (origin)
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Vector xx = (Vector){(globalVertexIdx.x - AC_nx_min) * AC_dsx,
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(globalVertexIdx.y - AC_ny_min) * AC_dsy,
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(globalVertexIdx.z - AC_nz_min) * AC_dsz}; // sink (current index)
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Vector xx = (Vector){(globalVertexIdx.x - DCONST(AC_nx_min)) * AC_dsx,
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(globalVertexIdx.y - DCONST(AC_ny_min)) * AC_dsy,
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(globalVertexIdx.z - DCONST(AC_nz_min)) * AC_dsz}; // sink (current index)
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const Scalar cs2 = AC_cs2_sound;
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const Scalar cs = sqrt(cs2);
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//Placeholders until determined properly
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Scalar magnitude = DCONST_REAL(AC_forcing_magnitude);
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Scalar phase = DCONST_REAL(AC_forcing_phase);
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Vector k_force = (Vector){ DCONST_REAL(AC_k_forcex), DCONST_REAL(AC_k_forcey), DCONST_REAL(AC_k_forcez)};
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Vector ff_re = (Vector){DCONST_REAL(AC_ff_hel_rex), DCONST_REAL(AC_ff_hel_rey), DCONST_REAL(AC_ff_hel_rez)};
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Vector ff_im = (Vector){DCONST_REAL(AC_ff_hel_imx), DCONST_REAL(AC_ff_hel_imy), DCONST_REAL(AC_ff_hel_imz)};
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Scalar magnitude = AC_forcing_magnitude;
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Scalar phase = AC_forcing_phase;
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Vector k_force = (Vector){ AC_k_forcex, AC_k_forcey, AC_k_forcez};
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Vector ff_re = (Vector){AC_ff_hel_rex, AC_ff_hel_rey, AC_ff_hel_rez};
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Vector ff_im = (Vector){AC_ff_hel_imx, AC_ff_hel_imy, AC_ff_hel_imz};
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//Determine that forcing funtion type at this point.
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@@ -254,7 +254,7 @@ forcing(int3 globalVertexIdx, Scalar dt)
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Vector force = helical_forcing(magnitude, k_force, xx, ff_re,ff_im, phase);
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//Scaling N = magnitude*cs*sqrt(k*cs/dt) * dt
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const Scalar NN = cs*sqrt(DCONST_REAL(AC_kaver)*cs);
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const Scalar NN = cs*sqrt(AC_kaver*cs);
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//MV: Like in the Pencil Code. I don't understandf the logic here.
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force.x = sqrt(dt)*NN*force.x;
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force.y = sqrt(dt)*NN*force.y;
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