Code readability and cleanup (remembered that int3 has + and - operators defined in math_utils.h)

This commit is contained in:
jpekkila
2019-07-04 16:16:49 +03:00
parent 30254d9abb
commit e1d545b0eb

View File

@@ -56,7 +56,7 @@ gridIdx3d(const Grid& grid, const int idx)
idx / (grid.m.x * grid.m.y)};
}
void
static void
printInt3(const int3 vec)
{
printf("(%d, %d, %d)", vec.x, vec.y, vec.z);
@@ -268,7 +268,7 @@ AcResult
acIntegrateStep(const int& isubstep, const AcReal& dt)
{
const int3 start = (int3){NGHOST, NGHOST, NGHOST};
const int3 end = (int3){NGHOST + subgrid.n.x, NGHOST + subgrid.n.y, NGHOST + subgrid.n.z};
const int3 end = start + subgrid.n;
for (int i = 0; i < num_devices; ++i) {
rkStep(devices[i], STREAM_PRIMARY, isubstep, start, end, dt);
}
@@ -295,8 +295,7 @@ acBoundcondStep(void)
{
acSynchronize();
if (num_devices == 1) {
boundcondStep(devices[0], STREAM_PRIMARY, (int3){0, 0, 0},
(int3){subgrid.m.x, subgrid.m.y, subgrid.m.z});
boundcondStep(devices[0], STREAM_PRIMARY, (int3){0, 0, 0}, subgrid.m);
}
else {
// Local boundary conditions