Improvements to GPU forcing (now applied only at substep 2)
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@@ -2,7 +2,7 @@
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#define LENTROPY (1)
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#define LTEMPERATURE (0)
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#define LGRAVITY (0)
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#define LFORCING (0)
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#define LFORCING (1)
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// Declare uniforms (i.e. device constants)
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@@ -185,10 +185,10 @@ heat_transfer(in Vector uu, in Scalar lnrho, in Scalar tt)
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}
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#endif
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#if LFORCING
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Vector
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forcing(int3 globalVertexIdx)
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{
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#if LFORCING
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Vector a = Scalar(.5) * (Vector){globalGrid.n.x * dsx,
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globalGrid.n.y * dsy,
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globalGrid.n.z * dsz}; // source (origin)
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@@ -196,16 +196,13 @@ forcing(int3 globalVertexIdx)
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(globalVertexIdx.y - ny_min) * dsy,
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(globalVertexIdx.z - nz_min) * dsz}; // sink (current index)
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Scalar magnitude = 0.1;
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Scalar magnitude = .1;
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// Vector c = magnitude * (1 / length(b - a)) * normalized(b - a); // Outward flow
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Vector c = magnitude * cross(normalized(b - a), (Vector){0, 0, 1}); // Vortex
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if (is_valid(c)) { return c; }
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else { return (Vector){0, 0, 0}; }
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#else
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return (Vector){0, 0, 0};
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#endif // LFORCING
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}
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#endif // LFORCING
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// Declare input and output arrays using locations specified in the
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// array enum in astaroth.h
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@@ -240,7 +237,7 @@ solve(Scalar dt) {
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#endif
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#if LENTROPY
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out_uu = rk3(out_uu, uu, momentum(uu, lnrho, ss, aa) + forcing(globalVertexIdx), dt);
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out_uu = rk3(out_uu, uu, momentum(uu, lnrho, ss, aa), dt);
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out_ss = rk3(out_ss, ss, entropy(ss, uu, lnrho, aa), dt);
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#elif LTEMPERATURE
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out_uu = rk3(out_uu, uu, momentum(uu, lnrho, tt), dt);
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@@ -248,4 +245,10 @@ solve(Scalar dt) {
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#else
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out_uu = rk3(out_uu, uu, momentum(uu, lnrho), dt);
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#endif
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#if LFORCING
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if (step_number == 2) {
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out_uu = out_uu + forcing(globalVertexIdx);
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}
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#endif
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}
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