3rd party dependencies do not have to be fetched manually any more, cmake make will do that automatically if needed
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@@ -40,6 +40,15 @@ else ()
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endif()
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message(STATUS "Build type: " ${CMAKE_BUILD_TYPE})
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if (BUILD_RT_VISUALIZATION)
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## SDL2
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execute_process (
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COMMAND ./setup_dependencies.sh
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WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}/3rdparty
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)
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add_subdirectory(3rdparty/SDL2)
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endif ()
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## Defines
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if (DOUBLE_PRECISION)
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add_definitions(-DAC_DOUBLE_PRECISION=1)
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