Stashing WIP changes (interface revision) s.t. I can continue work on a different machine
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include/astaroth_device.h
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124
include/astaroth_device.h
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/*
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Copyright (C) 2014-2019, Johannes Pekkilae, Miikka Vaeisalae.
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This file is part of Astaroth.
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Astaroth is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Astaroth is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Astaroth. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "astaroth_defines.h"
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typedef struct device_s* Device; // Opaque pointer to device_s. Analogous to dispatchable handles
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// in Vulkan, f.ex. VkDevice
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/** */
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AcResult acDeviceCreate(const int id, const AcMeshInfo device_config, Device* device);
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/** */
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AcResult acDeviceDestroy(Device device);
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/** */
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AcResult acDevicePrintInfo(const Device device);
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/** */
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AcResult acDeviceAutoOptimize(const Device device);
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/** */
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AcResult acDeviceSynchronizeStream(const Device device, const Stream stream);
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/** */
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AcResult acDeviceSwapBuffers(const Device device);
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/** */
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AcResult acDeviceLoadConstant(const Device device, const Stream stream, const AcRealParam param,
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const AcReal value);
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/** */
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AcResult acDeviceLoadVertexBufferWithOffset(const Device device, const Stream stream,
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const AcMesh host_mesh,
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const VertexBufferHandle vtxbuf_handle, const int3 src,
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const int3 dst, const int num_vertices);
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/** */
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AcResult acDeviceLoadMeshWithOffset(const Device device, const Stream stream,
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const AcMesh host_mesh, const int3 src, const int3 dst,
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const int num_vertices);
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/** */
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AcResult acDeviceLoadVertexBuffer(const Device device, const Stream stream, const AcMesh host_mesh,
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const VertexBufferHandle vtxbuf_handle);
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/** */
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AcResult acDeviceLoadMesh(const Device device, const Stream stream, const AcMesh host_mesh);
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/** */
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AcResult acDeviceStoreVertexBufferWithOffset(const Device device, const Stream stream,
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const VertexBufferHandle vtxbuf_handle, const int3 src,
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const int3 dst, const int num_vertices,
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AcMesh* host_mesh);
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/** */
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AcResult acDeviceStoreMeshWithOffset(const Device device, const Stream stream, const int3 src,
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const int3 dst, const int num_vertices, AcMesh* host_mesh);
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/** */
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AcResult acDeviceStoreVertexBuffer(const Device device, const Stream stream,
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const VertexBufferHandle vtxbuf_handle, AcMesh* host_mesh);
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/** */
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AcResult acDeviceStoreMesh(const Device device, const Stream stream, AcMesh* host_mesh);
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/** */
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AcResult acDeviceTransferVertexBufferWithOffset(const Device src_device, const Stream stream,
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const VertexBufferHandle vtxbuf_handle,
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const int3 src, const int3 dst,
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const int num_vertices, Device* dst_device);
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/** */
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AcResult acDeviceTransferMeshWithOffset(const Device src_device, const Stream stream,
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const int3 src, const int3 dst, const int num_vertices,
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Device* dst_device);
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/** */
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AcResult acDeviceTransferVertexBuffer(const Device src_device, const Stream stream,
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const VertexBufferHandle vtxbuf_handle, Device* dst_device);
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/** */
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AcResult acDeviceTransferMesh(const Device src_device, const Stream stream, Device* dst_device);
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/** */
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AcResult acDeviceIntegrateSubstep(const Device device, const StreamType stream_type,
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const int step_number, const int3 start, const int3 end,
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const AcReal dt);
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/** */
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AcResult acDevicePeriodicBoundcondStep(const Device device, const StreamType stream_type,
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const int3 start, const int3 end);
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/** */
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AcResult acDeviceReduceScal(const Device device, const StreamType stream_type,
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const ReductionType rtype, const VertexBufferHandle vtxbuf_handle,
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AcReal* result);
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/** */
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AcResult acDeviceReduceVec(const Device device, const StreamType stream_type,
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const ReductionType rtype, const VertexBufferHandle vec0,
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const VertexBufferHandle vec1, const VertexBufferHandle vec2,
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AcReal* result);
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#ifdef __cplusplus
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} // extern "C"
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#endif
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