Stashing WIP changes (interface revision) s.t. I can continue work on a different machine

This commit is contained in:
jpekkila
2019-07-30 14:34:44 +03:00
parent 1ceb6739ae
commit efd9d54fef
9 changed files with 382 additions and 201 deletions

123
include/astaroth_node.h Normal file
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/*
Copyright (C) 2014-2019, Johannes Pekkilae, Miikka Vaeisalae.
This file is part of Astaroth.
Astaroth is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Astaroth is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Astaroth. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#ifdef __cplusplus
extern "C" {
#endif
#include "astaroth_defines.h"
typedef struct node_s* Node;
/** */
AcResult acNodeCreate(const AcMeshInfo node_config, Node* node);
/** */
AcResult acNodeDestroy(Node node);
/** */
AcResult acNodeQueryDeviceConfiguration(const Node node, DeviceConfiguration* config);
/** */
AcResult acNodeSynchronizeStream(const Node node, const Stream stream);
/** */
AcResult acNodeSynchronizeVertexBuffer(const Node node, const Stream stream,
const VertexBufferHandle vtxbuf_handle);
/** */
AcResult acNodeSynchronizeMesh(const Node node, const Stream stream);
/** */
AcResult acNodeSwapBuffers(const Node node);
/** */
AcResult acNodeLoadConstant(const Node node, const Stream stream, const AcRealParam param,
const AcReal value);
/** */
AcResult acNodeLoadVertexBufferWithOffset(const Node node, const Stream stream,
const AcMesh host_mesh,
const VertexBufferHandle vtxbuf_handle, const int3 src,
const int3 dst, const int num_vertices);
/** */
AcResult acNodeLoadMeshWithOffset(const Node node, const Stream stream, const AcMesh host_mesh,
const int3 src, const int3 dst, const int num_vertices);
/** */
AcResult acNodeLoadVertexBuffer(const Node node, const Stream stream, const AcMesh host_mesh,
const VertexBufferHandle vtxbuf_handle);
/** */
AcResult acNodeLoadMesh(const Node node, const Stream stream, const AcMesh host_mesh);
/** */
AcResult acNodeStoreVertexBufferWithOffset(const Node node, const Stream stream,
const VertexBufferHandle vtxbuf_handle, const int3 src,
const int3 dst, const int num_vertices,
AcMesh* host_mesh);
/** */
AcResult acNodeStoreMeshWithOffset(const Node node, const Stream stream, const int3 src,
const int3 dst, const int num_vertices, AcMesh* host_mesh);
/** */
AcResult acNodeStoreVertexBuffer(const Node node, const Stream stream,
const VertexBufferHandle vtxbuf_handle, AcMesh* host_mesh);
/** */
AcResult acNodeStoreMesh(const Node node, const Stream stream, AcMesh* host_mesh);
/** */
AcResult acNodeTransferVertexBufferWithOffset(const Node src_node, const Stream stream,
const VertexBufferHandle vtxbuf_handle,
const int3 src, const int3 dst,
const int num_vertices, Node* dst_node);
/** */
AcResult acNodeTransferMeshWithOffset(const Node src_node, const Stream stream, const int3 src,
const int3 dst, const int num_vertices, Node* dst_node);
/** */
AcResult acNodeTransferVertexBuffer(const Node src_node, const Stream stream,
const VertexBufferHandle vtxbuf_handle, Node* dst_node);
/** */
AcResult acNodeTransferMesh(const Node src_node, const Stream stream, Node* dst_node);
/** */
AcResult acNodeIntegrateSubstep(const Node node, const StreamType stream_type,
const int step_number, const int3 start, const int3 end,
const AcReal dt);
/** */
AcResult acNodePeriodicBoundcondStep(const Node node, const StreamType stream_type,
const int3 start, const int3 end);
/** */
AcResult acNodeReduceScal(const Node node, const StreamType stream_type, const ReductionType rtype,
const VertexBufferHandle vtxbuf_handle, AcReal* result);
/** */
AcResult acNodeReduceVec(const Node node, const StreamType stream_type, const ReductionType rtype,
const VertexBufferHandle vec0, const VertexBufferHandle vec1,
const VertexBufferHandle vec2, AcReal* result);
#ifdef __cplusplus
} // extern "C"
#endif