Forcing function issue not yet fully resolved.

Now brain hurs. No more today. Break needed.
This commit is contained in:
Miikka Vaisala
2019-06-28 19:23:18 +08:00
parent 94a25383a9
commit f04ef8e64c
2 changed files with 39 additions and 34 deletions

View File

@@ -222,32 +222,35 @@ simple_outward_flow_forcing(Vector a, Vector b, Scalar magnitude)
}
// The Pencil Code hel_vec(), manual Eq. 222, inspired forcing function with adjustable helicity
// The Pencil Code forcing_hel_noshear(), manual Eq. 222, inspired forcing function with adjustable helicity
Vector
helical_forcing(Scalar magnitude, Vector k_force, Vector xx, Vector ff_re, Vector ff_im, Scalar phi)
{
xx.x = xx.x*(2.0*M_PI/(dsx*(DCONST_INT(AC_ny_max) - DCONST_INT(AC_ny_min))));
xx.y = xx.y*(2.0*M_PI/(dsy*(DCONST_INT(AC_ny_max) - DCONST_INT(AC_ny_min))));
xx.z = xx.z*(2.0*M_PI/(dsz*(DCONST_INT(AC_ny_max) - DCONST_INT(AC_ny_min))));
Scalar cos_phi = cos(phi);
Scalar sin_phi = sin(phi);
Scalar cos_k_dox_x = cos(dot(k_force, xx));
Scalar sin_k_dox_x = sin(dot(k_force, xx));
Scalar real_comp = cos_k_dox_x*cos_phi - sin_k_dox_x*sin_phi;
Scalar imag_comp = cos_k_dox_x*sin_phi + sin_k_dox_x*cos_phi;
Scalar cos_k_dox_x = cos(dot(k_force, xx));
Scalar sin_k_dox_x = sin(dot(k_force, xx));
// Phase affect only the x-component
Scalar real_comp = cos_k_dox_x;
Scalar imag_comp = sin_k_dox_x;
Scalar real_comp_phase = cos_k_dox_x*cos_phi - sin_k_dox_x*sin_phi;
Scalar imag_comp_phase = cos_k_dox_x*sin_phi + sin_k_dox_x*cos_phi;
Vector force = (Vector){ ff_re.x*real_comp - ff_im.x*imag_comp,
Vector force = (Vector){ ff_re.x*real_comp_phase - ff_im.x*imag_comp_phase,
ff_re.y*real_comp - ff_im.y*imag_comp,
ff_re.z*real_comp - ff_im.z*imag_comp};
return force;
}
#if LENTROPY
Vector
forcing(int3 globalVertexIdx, Scalar dt, in Scalar lnrho, in Scalar ss)
#else
Vector
forcing(int3 globalVertexIdx, Scalar dt)
#endif
{
Vector a = Scalar(.5) * (Vector){globalGrid.n.x * dsx,
globalGrid.n.y * dsy,
@@ -255,11 +258,7 @@ forcing(int3 globalVertexIdx, Scalar dt)
Vector xx = (Vector){(globalVertexIdx.x - nx_min) * dsx,
(globalVertexIdx.y - ny_min) * dsy,
(globalVertexIdx.z - nz_min) * dsz}; // sink (current index)
#if LENTROPY
const Scalar cs2 = cs2_sound * exp(gamma * value(ss) / cp_sound + (gamma - 1) * (value(lnrho) - LNRHO0));
#else
const Scalar cs2 = cs2_sound;
#endif
const Scalar cs = sqrt(cs2);
//Placeholders until determined properly
@@ -275,12 +274,13 @@ forcing(int3 globalVertexIdx, Scalar dt)
//Vector force = simple_outward_flow_forcing(a, xx, magnitude);
Vector force = helical_forcing(magnitude, k_force, xx, ff_re,ff_im, phase);
//Scaling N = magnitude*cs*sqrt(k*cs/dt)
//Scaling N = magnitude*cs*sqrt(k*cs/dt) * dt
const Scalar kk = sqrt(k_force.x*k_force.x + k_force.y*k_force.y + k_force.z*k_force.z);
const Scalar NN = cs*sqrt((kk*cs)/dt);
force.x = NN*force.x;
force.y = NN*force.y;
force.z = NN*force.z;
const Scalar NN = cs*sqrt(kk*cs); // kk should be the average k!!!
//MV: Like in the Pencil Code. I don't understandf the logic here.
force.x = sqrt(dt)*NN*force.x;
force.y = force.y;
force.z = force.z;
if (is_valid(force)) { return force; }
else { return (Vector){0, 0, 0}; }
@@ -331,11 +331,7 @@ solve(Scalar dt) {
#if LFORCING
if (step_number == 2) {
#if LENTROPY
out_uu = out_uu + forcing(globalVertexIdx, dt, lnrho, ss);
#else
out_uu = out_uu + forcing(globalVertexIdx, dt);
#endif
}
#endif
}