Made globalVertexIdx available during preprocessing. NOTE: potentially dangerous. globalVertexIdx should never be used for reading data from the vertex buffers.
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@@ -335,7 +335,8 @@ traverse(const ASTNode* node)
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// Preprocessed parameter boilerplate
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// Preprocessed parameter boilerplate
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if (node->type == NODE_TYPE_QUALIFIER && node->token == PREPROCESSED)
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if (node->type == NODE_TYPE_QUALIFIER && node->token == PREPROCESSED)
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inside_preprocessed = true;
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inside_preprocessed = true;
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static const char preprocessed_parameter_boilerplate[] = "const int3 vertexIdx, ";
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static const char
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preprocessed_parameter_boilerplate[] = "const int3 vertexIdx, const int3 globalVertexIdx, ";
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if (inside_preprocessed && node->type == NODE_FUNCTION_PARAMETER_DECLARATION)
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if (inside_preprocessed && node->type == NODE_FUNCTION_PARAMETER_DECLARATION)
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printf("%s ", preprocessed_parameter_boilerplate);
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printf("%s ", preprocessed_parameter_boilerplate);
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// BOILERPLATE END////////////////////////////////////////////////////////
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// BOILERPLATE END////////////////////////////////////////////////////////
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@@ -491,6 +492,7 @@ generate_preprocessed_structures(void)
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// FILLING THE DATA STRUCT
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// FILLING THE DATA STRUCT
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printf("static __device__ __forceinline__ AcRealData\
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printf("static __device__ __forceinline__ AcRealData\
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read_data(const int3 vertexIdx,\
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read_data(const int3 vertexIdx,\
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const int3 globalVertexIdx,\
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AcReal* __restrict__ buf[], const int handle)\
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AcReal* __restrict__ buf[], const int handle)\
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{\n\
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{\n\
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%sData data;\n",
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%sData data;\n",
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@@ -498,7 +500,7 @@ generate_preprocessed_structures(void)
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for (int i = 0; i < num_symbols; ++i) {
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for (int i = 0; i < num_symbols; ++i) {
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if (symbol_table[i].type_qualifier == PREPROCESSED)
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if (symbol_table[i].type_qualifier == PREPROCESSED)
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printf("data.%s = preprocessed_%s(vertexIdx, buf[handle]);\n",
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printf("data.%s = preprocessed_%s(vertexIdx, globalVertexIdx, buf[handle]);\n",
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symbol_table[i].identifier, symbol_table[i].identifier);
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symbol_table[i].identifier, symbol_table[i].identifier);
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}
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}
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printf("return data;\n");
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printf("return data;\n");
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@@ -526,13 +528,14 @@ generate_preprocessed_structures(void)
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\
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\
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static __device__ __forceinline__ AcReal3Data\
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static __device__ __forceinline__ AcReal3Data\
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read_data(const int3 vertexIdx,\
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read_data(const int3 vertexIdx,\
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const int3 globalVertexIdx,\
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AcReal* __restrict__ buf[], const int3& handle)\
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AcReal* __restrict__ buf[], const int3& handle)\
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{\
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{\
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AcReal3Data data;\
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AcReal3Data data;\
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\
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\
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data.x = read_data(vertexIdx, buf, handle.x);\
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data.x = read_data(vertexIdx, globalVertexIdx, buf, handle.x);\
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data.y = read_data(vertexIdx, buf, handle.y);\
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data.y = read_data(vertexIdx, globalVertexIdx, buf, handle.y);\
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data.z = read_data(vertexIdx, buf, handle.z);\
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data.z = read_data(vertexIdx, globalVertexIdx, buf, handle.z);\
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\
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\
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return data;\
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return data;\
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}\
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}\
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@@ -671,7 +671,7 @@ read_out(const int idx, AcReal* __restrict__ field[], const int3 handle)
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}
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}
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#define WRITE_OUT(handle, value) (write(buffer.out, handle, idx, value))
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#define WRITE_OUT(handle, value) (write(buffer.out, handle, idx, value))
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#define READ(handle) (read_data(vertexIdx, buffer.in, handle))
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#define READ(handle) (read_data(vertexIdx, globalVertexIdx, buffer.in, handle))
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#define READ_OUT(handle) (read_out(idx, buffer.out, handle))
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#define READ_OUT(handle) (read_out(idx, buffer.out, handle))
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// also write for clarity here also, not for the DSL
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// also write for clarity here also, not for the DSL
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