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astaroth/src/core/astaroth.cc

268 lines
6.9 KiB
C++

/*
Copyright (C) 2014-2020, Johannes Pekkila, Miikka Vaisala.
This file is part of Astaroth.
Astaroth is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Astaroth is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Astaroth. If not, see <http://www.gnu.org/licenses/>.
*/
#include "astaroth.h"
#include "errchk.h"
#include "math_utils.h"
static const int max_num_nodes = 1;
static Node nodes[max_num_nodes] = {0};
static int num_nodes = 0;
AcResult
acInit(const AcMeshInfo mesh_info)
{
num_nodes = 1;
return acNodeCreate(0, mesh_info, &nodes[0]);
}
AcResult
acQuit(void)
{
num_nodes = 0;
return acNodeDestroy(nodes[0]);
}
AcResult
acCheckDeviceAvailability(void)
{
int device_count; // Separate from num_devices to avoid side effects
ERRCHK_CUDA_ALWAYS(cudaGetDeviceCount(&device_count));
if (device_count > 0)
return AC_SUCCESS;
else
return AC_FAILURE;
}
AcResult
acSynchronize(void)
{
return acNodeSynchronizeStream(nodes[0], STREAM_ALL);
}
AcResult
acSynchronizeStream(const Stream stream)
{
return acNodeSynchronizeStream(nodes[0], stream);
}
AcResult
acLoadDeviceConstant(const AcRealParam param, const AcReal value)
{
return acNodeLoadConstant(nodes[0], STREAM_DEFAULT, param, value);
}
AcResult
acLoad(const AcMesh host_mesh)
{
return acNodeLoadMesh(nodes[0], STREAM_DEFAULT, host_mesh);
}
AcResult
acSetVertexBuffer(const VertexBufferHandle handle, const AcReal value)
{
return acNodeSetVertexBuffer(nodes[0], STREAM_DEFAULT, handle, value);
}
AcResult
acStore(AcMesh* host_mesh)
{
return acNodeStoreMesh(nodes[0], STREAM_DEFAULT, host_mesh);
}
AcResult
acIntegrate(const AcReal dt)
{
return acNodeIntegrate(nodes[0], dt);
}
AcResult
acIntegrateGBC(const AcMeshInfo config, const AcReal dt)
{
return acNodeIntegrateGBC(nodes[0], config, dt);
}
AcResult
acIntegrateStep(const int isubstep, const AcReal dt)
{
DeviceConfiguration config;
acNodeQueryDeviceConfiguration(nodes[0], &config);
const int3 start = (int3){NGHOST, NGHOST, NGHOST};
const int3 end = start + config.grid.n;
return acNodeIntegrateSubstep(nodes[0], STREAM_DEFAULT, isubstep, start, end, dt);
}
AcResult
acIntegrateStepWithOffset(const int isubstep, const AcReal dt, const int3 start, const int3 end)
{
return acNodeIntegrateSubstep(nodes[0], STREAM_DEFAULT, isubstep, start, end, dt);
}
AcResult
acBoundcondStep(void)
{
return acNodePeriodicBoundconds(nodes[0], STREAM_DEFAULT);
}
AcResult
acBoundcondStepGBC(const AcMeshInfo config)
{
return acNodeGeneralBoundconds(nodes[0], STREAM_DEFAULT, config);
}
AcReal
acReduceScal(const ReductionType rtype, const VertexBufferHandle vtxbuf_handle)
{
AcReal result;
acNodeReduceScal(nodes[0], STREAM_DEFAULT, rtype, vtxbuf_handle, &result);
return result;
}
AcReal
acReduceVec(const ReductionType rtype, const VertexBufferHandle a, const VertexBufferHandle b,
const VertexBufferHandle c)
{
AcReal result;
acNodeReduceVec(nodes[0], STREAM_DEFAULT, rtype, a, b, c, &result);
return result;
}
AcReal
acReduceVecScal(const ReductionType rtype, const VertexBufferHandle a, const VertexBufferHandle b,
const VertexBufferHandle c, const VertexBufferHandle d)
{
AcReal result;
acNodeReduceVecScal(nodes[0], STREAM_DEFAULT, rtype, a, b, c, d, &result);
return result;
}
AcResult
acStoreWithOffset(const int3 dst, const size_t num_vertices, AcMesh* host_mesh)
{
return acNodeStoreMeshWithOffset(nodes[0], STREAM_DEFAULT, dst, dst, num_vertices, host_mesh);
}
AcResult
acLoadWithOffset(const AcMesh host_mesh, const int3 src, const int num_vertices)
{
return acNodeLoadMeshWithOffset(nodes[0], STREAM_DEFAULT, host_mesh, src, src, num_vertices);
}
AcResult
acSynchronizeMesh(void)
{
return acNodeSynchronizeMesh(nodes[0], STREAM_DEFAULT);
}
int
acGetNumDevicesPerNode(void)
{
int num_devices;
ERRCHK_CUDA_ALWAYS(cudaGetDeviceCount(&num_devices));
return num_devices;
}
Node
acGetNode(void)
{
ERRCHK_ALWAYS(num_nodes > 0);
return nodes[0];
}
AcResult
acHostUpdateBuiltinParams(AcMeshInfo* config)
{
config->int_params[AC_mx] = config->int_params[AC_nx] + STENCIL_ORDER;
///////////// PAD TEST
// config->int_params[AC_mx] = config->int_params[AC_nx] + STENCIL_ORDER + PAD_SIZE;
///////////// PAD TEST
config->int_params[AC_my] = config->int_params[AC_ny] + STENCIL_ORDER;
config->int_params[AC_mz] = config->int_params[AC_nz] + STENCIL_ORDER;
// Bounds for the computational domain, i.e. nx_min <= i < nx_max
config->int_params[AC_nx_min] = STENCIL_ORDER / 2;
config->int_params[AC_nx_max] = config->int_params[AC_nx_min] + config->int_params[AC_nx];
config->int_params[AC_ny_min] = STENCIL_ORDER / 2;
config->int_params[AC_ny_max] = config->int_params[AC_ny] + STENCIL_ORDER / 2;
config->int_params[AC_nz_min] = STENCIL_ORDER / 2;
config->int_params[AC_nz_max] = config->int_params[AC_nz] + STENCIL_ORDER / 2;
// These do not have to be defined by empty projects any more.
// These should be set only if stdderiv.h is included
#ifdef AC_dsx
config->real_params[AC_inv_dsx] = (AcReal)(1.) / config->real_params[AC_dsx];
#endif
#ifdef AC_dsy
config->real_params[AC_inv_dsy] = (AcReal)(1.) / config->real_params[AC_dsy];
#endif
#ifdef AC_dsz
config->real_params[AC_inv_dsz] = (AcReal)(1.) / config->real_params[AC_dsz];
#endif
/* Additional helper params */
// Int helpers
config->int_params[AC_mxy] = config->int_params[AC_mx] * config->int_params[AC_my];
config->int_params[AC_nxy] = config->int_params[AC_nx] * config->int_params[AC_ny];
config->int_params[AC_nxyz] = config->int_params[AC_nxy] * config->int_params[AC_nz];
return AC_SUCCESS;
}
AcResult
acHostMeshCreate(const AcMeshInfo info, AcMesh* mesh)
{
mesh->info = info;
const size_t bytes = acVertexBufferSizeBytes(mesh->info);
for (int w = 0; w < NUM_VTXBUF_HANDLES; ++w) {
mesh->vertex_buffer[w] = (AcReal*)malloc(bytes);
ERRCHK_ALWAYS(mesh->vertex_buffer[w]);
}
return AC_SUCCESS;
}
static AcReal
randf(void)
{
return (AcReal)rand() / (AcReal)RAND_MAX;
}
AcResult
acHostMeshRandomize(AcMesh* mesh)
{
const int n = acVertexBufferSize(mesh->info);
for (int w = 0; w < NUM_VTXBUF_HANDLES; ++w)
for (int i = 0; i < n; ++i)
mesh->vertex_buffer[w][i] = randf();
return AC_SUCCESS;
}
AcResult
acHostMeshDestroy(AcMesh* mesh)
{
for (int w = 0; w < NUM_VTXBUF_HANDLES; ++w)
free(mesh->vertex_buffer[w]);
return AC_SUCCESS;
}