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astaroth/src/core/math_utils.h

107 lines
2.3 KiB
C++

/*
Copyright (C) 2014-2019, Johannes Pekkilae, Miikka Vaeisalae.
This file is part of Astaroth.
Astaroth is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Astaroth is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Astaroth. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @file
* \brief Brief info.
*
* Detailed info.
*
*/
#pragma once
#include <cmath>
using namespace std; // Potentially bad practice to declare namespace std here
// #include <math.h> // isnan, isinf // Overloads incorrect/bugged with GCC <= 6.0
// #include <tgmath.h> // Even this does not work
#include <stdlib.h> // rand
template <class T>
static inline const T
max(const T& a, const T& b)
{
return a > b ? a : b;
}
template <class T>
static inline const T
min(const T& a, const T& b)
{
return a < b ? a : b;
}
static inline const int3
max(const int3& a, const int3& b)
{
return (int3){max(a.x, b.x), max(a.y, b.y), max(a.z, b.z)};
}
static inline const int3
min(const int3& a, const int3& b)
{
return (int3){min(a.x, b.x), min(a.y, b.y), min(a.z, b.z)};
}
template <class T>
static inline const T
sum(const T& a, const T& b)
{
return a + b;
}
template <class T>
static inline const T
is_valid(const T& val)
{
if (isnan(val) || isinf(val))
return false;
else
return true;
}
template <class T>
static inline const T
clamp(const T& val, const T& min, const T& max)
{
return val < min ? min : val > max ? max : val;
}
static inline AcReal
randr()
{
return AcReal(rand()) / AcReal(RAND_MAX);
}
static inline int3
operator+(const int3& a, const int3& b)
{
return (int3){a.x + b.x, a.y + b.y, a.z + b.z};
}
static inline int3
operator-(const int3& a, const int3& b)
{
return (int3){a.x - b.x, a.y - b.y, a.z - b.z};
}
static inline bool
is_power_of_two(const unsigned val)
{
return val && !(val & (val - 1));
}