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astaroth/samples/standalone_mpi/host_forcing.cc

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/*
Copyright (C) 2014-2020, Johannes Pekkila, Miikka Vaisala.
This file is part of Astaroth.
Astaroth is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Astaroth is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Astaroth. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @file
* \brief Brief info.
*
* Detailed info.
*
*/
#include "host_forcing.h"
#include "errchk.h"
// #include "math_utils.h"
#include <cmath>
using namespace std;
// The is a wrapper for genering random numbers with a chosen system.
AcReal
get_random_number_01()
{
// TODO: Implement better randon number generator http://www.cplusplus.com/reference/random/
return AcReal(rand()) / AcReal(RAND_MAX);
}
static AcReal3
cross(const AcReal3& a, const AcReal3& b)
{
AcReal3 c;
c.x = a.y * b.z - a.z * b.y;
c.y = a.z * b.x - a.x * b.z;
c.z = a.x * b.y - a.y * b.x;
return c;
}
static AcReal
dot(const AcReal3& a, const AcReal3& b)
{
return a.x * b.x + a.y * b.y + a.z * b.z;
}
static AcReal3
vec_norm(const AcReal3& a)
{
AcReal3 c;
AcReal norm = dot(a, a);
c.x = a.x / sqrt(norm);
c.y = a.y / sqrt(norm);
c.z = a.z / sqrt(norm);
return c;
}
static AcReal3
vec_multi_scal(const AcReal scal, const AcReal3& a)
{
AcReal3 c;
c.x = a.x * scal;
c.y = a.y * scal;
c.z = a.z * scal;
return c;
}
// Generate forcing wave vector k_force
AcReal3
helical_forcing_k_generator(const AcReal kmax, const AcReal kmin)
{
AcReal phi, theta, kk; // Spherical direction coordinates
AcReal3 k_force; // forcing wave vector
AcReal delta_k = kmax - kmin;
// Generate vector in spherical coordinates
phi = AcReal(2.0) * AcReal(M_PI) * get_random_number_01();
theta = AcReal(M_PI) * get_random_number_01();
kk = delta_k * get_random_number_01() + kmin;
// Cast into Cartesian form
k_force = (AcReal3){AcReal(kk * sin(theta) * cos(phi)), //
AcReal(kk * sin(theta) * sin(phi)), //
AcReal(kk * cos(theta))};
// printf("k_force.x %f, k_force.y %f, k_force.z %f \n", k_force.x, k_force.y, k_force.z);
// Round the numbers. In that way k(x/y/z) will get complete waves.
k_force.x = round(k_force.x);
k_force.y = round(k_force.y);
k_force.z = round(k_force.z);
// printf("After rounding --> k_force.x %f, k_force.y %f, k_force.z %f \n", k_force.x,
// k_force.y, k_force.z);
return k_force;
}
// Generate the unit perpendicular unit vector e required for helical forcing
// Addapted from Pencil code forcing.f90 hel_vec() subroutine.
void
helical_forcing_e_generator(AcReal3* e_force, const AcReal3 k_force)
{
AcReal3 k_cross_e = cross(k_force, *e_force);
k_cross_e = vec_norm(k_cross_e);
AcReal3 k_cross_k_cross_e = cross(k_force, k_cross_e);
k_cross_k_cross_e = vec_norm(k_cross_k_cross_e);
AcReal phi = AcReal(2.0) * AcReal(M_PI) * get_random_number_01();
AcReal3 ee_tmp1 = vec_multi_scal(cos(phi), k_cross_e);
AcReal3 ee_tmp2 = vec_multi_scal(sin(phi), k_cross_k_cross_e);
*e_force = (AcReal3){ee_tmp1.x + ee_tmp2.x, ee_tmp1.y + ee_tmp2.y, ee_tmp1.z + ee_tmp2.z};
}
// PC Manual Eq. 223
void
helical_forcing_special_vector(AcReal3* ff_hel_re, AcReal3* ff_hel_im, const AcReal3 k_force,
const AcReal3 e_force, const AcReal relhel)
{
// k dot e
AcReal3 kdote;
kdote.x = k_force.x * e_force.x;
kdote.y = k_force.y * e_force.y;
kdote.z = k_force.z * e_force.z;
// k cross e
AcReal3 k_cross_e;
k_cross_e.x = k_force.y * e_force.z - k_force.z * e_force.y;
k_cross_e.y = k_force.z * e_force.x - k_force.x * e_force.z;
k_cross_e.z = k_force.x * e_force.y - k_force.y * e_force.x;
// k cross k cross e
AcReal3 k_cross_k_cross_e;
k_cross_k_cross_e.x = k_force.y * k_cross_e.z - k_force.z * k_cross_e.y;
k_cross_k_cross_e.y = k_force.z * k_cross_e.x - k_force.x * k_cross_e.z;
k_cross_k_cross_e.z = k_force.x * k_cross_e.y - k_force.y * k_cross_e.x;
// abs(k)
AcReal kabs = sqrt(k_force.x * k_force.x + k_force.y * k_force.y + k_force.z * k_force.z);
AcReal denominator = sqrt(AcReal(1.0) + relhel * relhel) * kabs *
sqrt(kabs * kabs -
(kdote.x * kdote.x + kdote.y * kdote.y + kdote.z * kdote.z));
// MV: I suspect there is a typo in the Pencil Code manual!
//*ff_hel_re = (AcReal3){-relhel*kabs*k_cross_e.x/denominator,
// -relhel*kabs*k_cross_e.y/denominator,
// -relhel*kabs*k_cross_e.z/denominator};
//*ff_hel_im = (AcReal3){k_cross_k_cross_e.x/denominator,
// k_cross_k_cross_e.y/denominator,
// k_cross_k_cross_e.z/denominator};
// See PC forcing.f90 forcing_hel_both()
*ff_hel_im = (AcReal3){kabs * k_cross_e.x / denominator, kabs * k_cross_e.y / denominator,
kabs * k_cross_e.z / denominator};
*ff_hel_re = (AcReal3){relhel * k_cross_k_cross_e.x / denominator,
relhel * k_cross_k_cross_e.y / denominator,
relhel * k_cross_k_cross_e.z / denominator};
}
// Tool for loading forcing vector information into the device memory
// %JP: Added a generic function for loading device constants (acLoadDeviceConstant).
// This acForcingVec should go outside the core library since it references user-defined
// parameters such as AC_forcing_magnitude which may not be defined in all projects.
// host_forcing.cc is probably a good place for this.
// %JP update: moved this here out of astaroth.cu. Should be renamed such that it cannot be
// confused with actual interface functions.
// %JP update 2: deprecated acForcingVec: use loadForcingParams instead
void
DEPRECATED_acForcingVec(const AcReal forcing_magnitude, const AcReal3 k_force,
const AcReal3 ff_hel_re, const AcReal3 ff_hel_im,
const AcReal forcing_phase, const AcReal kaver)
{
#if AC_MPI_ENABLED
acGridLoadScalarUniform(STREAM_DEFAULT, AC_forcing_magnitude, forcing_magnitude);
acGridLoadScalarUniform(STREAM_DEFAULT, AC_forcing_phase, forcing_phase);
acGridLoadScalarUniform(STREAM_DEFAULT, AC_k_forcex, k_force.x);
acGridLoadScalarUniform(STREAM_DEFAULT, AC_k_forcey, k_force.y);
acGridLoadScalarUniform(STREAM_DEFAULT, AC_k_forcez, k_force.z);
acGridLoadScalarUniform(STREAM_DEFAULT, AC_ff_hel_rex, ff_hel_re.x);
acGridLoadScalarUniform(STREAM_DEFAULT, AC_ff_hel_rey, ff_hel_re.y);
acGridLoadScalarUniform(STREAM_DEFAULT, AC_ff_hel_rez, ff_hel_re.z);
acGridLoadScalarUniform(STREAM_DEFAULT, AC_ff_hel_imx, ff_hel_im.x);
acGridLoadScalarUniform(STREAM_DEFAULT, AC_ff_hel_imy, ff_hel_im.y);
acGridLoadScalarUniform(STREAM_DEFAULT, AC_ff_hel_imz, ff_hel_im.z);
acGridLoadScalarUniform(STREAM_DEFAULT, AC_kaver, kaver);
#else
(void)forcing_magnitude;
(void)k_force;
(void)ff_hel_re;
(void)ff_hel_im;
(void)k_force;
(void)forcing_phase;
(void)kaver;
ERROR("AC_MPI_ENABLED must be set to use DEPRECATED_acForcingVec");
#endif // AC_MPI_ENABLED
}
void
loadForcingParamsToGrid(const ForcingParams& forcing_params)
{
#if AC_MPI_ENABLED
acGridLoadScalarUniform(STREAM_DEFAULT, AC_forcing_magnitude, forcing_params.magnitude);
acGridLoadScalarUniform(STREAM_DEFAULT, AC_forcing_phase, forcing_params.phase);
acGridLoadScalarUniform(STREAM_DEFAULT, AC_k_forcex, forcing_params.k_force.x);
acGridLoadScalarUniform(STREAM_DEFAULT, AC_k_forcey, forcing_params.k_force.y);
acGridLoadScalarUniform(STREAM_DEFAULT, AC_k_forcez, forcing_params.k_force.z);
acGridLoadScalarUniform(STREAM_DEFAULT, AC_ff_hel_rex, forcing_params.ff_hel_re.x);
acGridLoadScalarUniform(STREAM_DEFAULT, AC_ff_hel_rey, forcing_params.ff_hel_re.y);
acGridLoadScalarUniform(STREAM_DEFAULT, AC_ff_hel_rez, forcing_params.ff_hel_re.z);
acGridLoadScalarUniform(STREAM_DEFAULT, AC_ff_hel_imx, forcing_params.ff_hel_im.x);
acGridLoadScalarUniform(STREAM_DEFAULT, AC_ff_hel_imy, forcing_params.ff_hel_im.y);
acGridLoadScalarUniform(STREAM_DEFAULT, AC_ff_hel_imz, forcing_params.ff_hel_im.z);
acGridLoadScalarUniform(STREAM_DEFAULT, AC_kaver, forcing_params.kaver);
acGridSynchronizeStream(STREAM_ALL);
#else
(void)forcing_params;
ERROR("AC_MPI_ENABLED must be set to use loadForcingParamsToGrid");
#endif // AC_MPI_ENABLED
}
/** This function would be used in autotesting to update the forcing params of the host
configuration. */
void
loadForcingParamsToHost(const ForcingParams& forcing_params, AcMesh* mesh)
{
// %JP: Left some regex magic here in case we need to modify the ForcingParams struct
// acLoadDeviceConstant\(([A-Za-z_]*), ([a-z_.]*)\);
// mesh->info.real_params[$1] = $2;
mesh->info.real_params[AC_forcing_magnitude] = forcing_params.magnitude;
mesh->info.real_params[AC_forcing_phase] = forcing_params.phase;
mesh->info.real_params[AC_k_forcex] = forcing_params.k_force.x;
mesh->info.real_params[AC_k_forcey] = forcing_params.k_force.y;
mesh->info.real_params[AC_k_forcez] = forcing_params.k_force.z;
mesh->info.real_params[AC_ff_hel_rex] = forcing_params.ff_hel_re.x;
mesh->info.real_params[AC_ff_hel_rey] = forcing_params.ff_hel_re.y;
mesh->info.real_params[AC_ff_hel_rez] = forcing_params.ff_hel_re.z;
mesh->info.real_params[AC_ff_hel_imx] = forcing_params.ff_hel_im.x;
mesh->info.real_params[AC_ff_hel_imy] = forcing_params.ff_hel_im.y;
mesh->info.real_params[AC_ff_hel_imz] = forcing_params.ff_hel_im.z;
mesh->info.real_params[AC_kaver] = forcing_params.kaver;
}
ForcingParams
generateForcingParams(const AcMeshInfo& mesh_info)
{
ForcingParams params = {};
// Forcing properties
AcReal relhel = mesh_info.real_params[AC_relhel];
params.magnitude = mesh_info.real_params[AC_forcing_magnitude];
AcReal kmin = mesh_info.real_params[AC_kmin];
AcReal kmax = mesh_info.real_params[AC_kmax];
params.kaver = (kmax - kmin) / AcReal(2.0);
// Generate forcing wave vector k_force
params.k_force = helical_forcing_k_generator(kmax, kmin);
// Randomize the phase
params.phase = AcReal(2.0) * AcReal(M_PI) * get_random_number_01();
// Generate e for k. Needed for the sake of isotrophy.
AcReal3 e_force;
if ((params.k_force.y == AcReal(0.0)) && (params.k_force.z == AcReal(0.0))) {
e_force = (AcReal3){0.0, 1.0, 0.0};
}
else {
e_force = (AcReal3){1.0, 0.0, 0.0};
}
helical_forcing_e_generator(&e_force, params.k_force);
helical_forcing_special_vector(&params.ff_hel_re, &params.ff_hel_im, params.k_force, e_force,
relhel);
return params;
}