Desperately trying to port the new changes of DSL.
Still work to do.
This commit is contained in:
@@ -89,7 +89,7 @@ uniform Scalar AC_ff_hel_imx;
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uniform Scalar AC_ff_hel_imy;
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uniform Scalar AC_ff_hel_imz;
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// Additional helper params // (deduced from other params do not set these directly!)
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uniform Scalar AC_G_CONST;
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uniform Scalar AC_G_const;
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uniform Scalar AC_GM_star;
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uniform Scalar AC_unit_mass;
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uniform Scalar AC_sq2GM_star;
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@@ -128,3 +128,8 @@ uniform ScalarField VTXBUF_UUZ;
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#else
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uniform ScalarField VTXBUF_LNRHO;
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#endif
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#if LSINK
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uniform ScalarField VTXBUF_ACCRETION;
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#endif
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@@ -26,18 +26,18 @@ gradients(in VectorField uu)
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#if LSINK
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Vector
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sink_gravity(int3 globalVertexIdx){
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int accretion_switch = DCONST_INT(AC_switch_accretion);
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int accretion_switch = AC_switch_accretion;
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if (accretion_switch == 1){
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Vector force_gravity;
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const Vector grid_pos = (Vector){(globalVertexIdx.x - nx_min) * dsx,
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(globalVertexIdx.y - ny_min) * dsy,
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(globalVertexIdx.z - nz_min) * dsz};
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const Scalar sink_mass = DCONST_REAL(AC_M_sink);
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const Vector sink_pos = (Vector){DCONST_REAL(AC_sink_pos_x),
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DCONST_REAL(AC_sink_pos_y),
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DCONST_REAL(AC_sink_pos_z)};
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const Vector grid_pos = (Vector){(globalVertexIdx.x - AC_nx_min) * AC_dsx,
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(globalVertexIdx.y - AC_ny_min) * AC_dsy,
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(globalVertexIdx.z - AC_nz_min) * AC_dsz};
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const Scalar sink_mass = AC_M_sink;
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const Vector sink_pos = (Vector){AC_sink_pos_x,
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AC_sink_pos_y,
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AC_sink_pos_z};
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const Scalar distance = length(grid_pos - sink_pos);
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const Scalar soft = DCONST_REAL(AC_soft);
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const Scalar soft = AC_soft;
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const Scalar gravity_magnitude = (AC_G_const * sink_mass) / pow(((distance * distance) + soft*soft), 1.5);
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const Vector direction = (Vector){(sink_pos.x - grid_pos.x) / distance,
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(sink_pos.y - grid_pos.y) / distance,
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@@ -56,9 +56,9 @@ sink_gravity(int3 globalVertexIdx){
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Scalar
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truelove_density(in ScalarField lnrho){
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const Scalar rho = exp(value(lnrho));
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const Scalar Jeans_length_squared = (M_PI * cs2_sound) / (AC_G_const * rho);
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const Scalar TJ_rho = ((M_PI) * ((dsx * dsx) / Jeans_length_squared) * cs2_sound) / (AC_G_const * dsx * dsx);
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//TODO: dsx will cancel out, deal with it later for optimization.
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const Scalar Jeans_length_squared = (M_PI * AC_cs2_sound) / (AC_G_const * rho);
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const Scalar TJ_rho = ((M_PI) * ((AC_dsx * AC_dsx) / Jeans_length_squared) * AC_cs2_sound) / (AC_G_const * AC_dsx * AC_dsx);
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//TODO: AC_dsx will cancel out, deal with it later for optimization.
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Scalar accretion_rho = TJ_rho;
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@@ -67,15 +67,15 @@ truelove_density(in ScalarField lnrho){
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Scalar
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sink_accretion(int3 globalVertexIdx, in ScalarField lnrho, Scalar dt){
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const Vector grid_pos = (Vector){(globalVertexIdx.x - nx_min) * dsx,
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(globalVertexIdx.y - ny_min) * dsy,
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(globalVertexIdx.z - nz_min) * dsz};
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const Vector sink_pos = (Vector){DCONST_REAL(AC_sink_pos_x),
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DCONST_REAL(AC_sink_pos_y),
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DCONST_REAL(AC_sink_pos_z)};
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const Scalar profile_range = DCONST_REAL(AC_accretion_range);
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const Vector grid_pos = (Vector){(globalVertexIdx.x - AC_nx_min) * AC_dsx,
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(globalVertexIdx.y - AC_ny_min) * AC_dsy,
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(globalVertexIdx.z - AC_nz_min) * AC_dsz};
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const Vector sink_pos = (Vector){AC_sink_pos_x,
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AC_sink_pos_y,
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AC_sink_pos_z};
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const Scalar profile_range = AC_accretion_range;
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const Scalar accretion_distance = length(grid_pos - sink_pos);
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int accretion_switch = DCONST_INT(AC_switch_accretion);
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int accretion_switch = AC_switch_accretion;
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Scalar accretion_density;
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Scalar weight;
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@@ -90,10 +90,10 @@ sink_accretion(int3 globalVertexIdx, in ScalarField lnrho, Scalar dt){
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// const Scalar lnrho_min = Scalar(-10.0); //TODO Define from astaroth.conf
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const Scalar lnrho_min = log(truelove_density(lnrho));
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// const Scalar sink_mass = DCONST_REAL(AC_M_sink);
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// const Scalar sink_mass = AC_M_sink;
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// const Scalar B = Scalar(0.5);
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// const Scalar k = Scalar(1.5);
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// const Scalar rate = B * (pow(sink_mass, k) / (dsx * dsy * dsz));
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// const Scalar rate = B * (pow(sink_mass, k) / (AC_dsx * AC_dsy * AC_dsz));
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Scalar rate;
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if (value(lnrho) > lnrho_min) {
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rate = (exp(value(lnrho)) - exp(lnrho_min)) / dt;
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@@ -110,15 +110,15 @@ sink_accretion(int3 globalVertexIdx, in ScalarField lnrho, Scalar dt){
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Vector
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sink_accretion_velocity(int3 globalVertexIdx, in VectorField uu, Scalar dt) {
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const Vector grid_pos = (Vector){(globalVertexIdx.x - nx_min) * dsx,
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(globalVertexIdx.y - ny_min) * dsy,
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(globalVertexIdx.z - nz_min) * dsz};
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const Vector sink_pos = (Vector){DCONST_REAL(AC_sink_pos_x),
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DCONST_REAL(AC_sink_pos_y),
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DCONST_REAL(AC_sink_pos_z)};
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const Scalar profile_range = DCONST_REAL(AC_accretion_range);
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const Vector grid_pos = (Vector){(globalVertexIdx.x - AC_nx_min) * AC_dsx,
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(globalVertexIdx.y - AC_ny_min) * AC_dsy,
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(globalVertexIdx.z - AC_nz_min) * AC_dsz};
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const Vector sink_pos = (Vector){AC_sink_pos_x,
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AC_sink_pos_y,
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AC_sink_pos_z};
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const Scalar profile_range = AC_accretion_range;
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const Scalar accretion_distance = length(grid_pos - sink_pos);
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int accretion_switch = DCONST_INT(AC_switch_accretion);
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int accretion_switch = AC_switch_accretion;
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Vector accretion_velocity;
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if (accretion_switch == 1){
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@@ -187,7 +187,7 @@ momentum(int3 globalVertexIdx, in VectorField uu, in ScalarField lnrho, in Scala
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//Gravity term
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+ sink_gravity(globalVertexIdx)
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//Corresponding loss of momentum
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- //(Scalar(1.0) / Scalar( (dsx*dsy*dsz) * exp(value(lnrho)))) * // Correction factor by unit mass
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- //(Scalar(1.0) / Scalar( (AC_dsx*AC_dsy*AC_dsz) * exp(value(lnrho)))) * // Correction factor by unit mass
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sink_accretion_velocity(globalVertexIdx, uu, dt) // As in Lee et al.(2014)
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;
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#else
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@@ -238,7 +238,7 @@ momentum(int3 globalVertexIdx, in VectorField uu, in ScalarField lnrho, Scalar d
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#if LSINK
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+ sink_gravity(globalVertexIdx)
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//Corresponding loss of momentum
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- //(Scalar(1.0) / Scalar( (dsx*dsy*dsz) * exp(value(lnrho)))) * // Correction factor by unit mass
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- //(Scalar(1.0) / Scalar( (AC_dsx*AC_dsy*AC_dsz) * exp(value(lnrho)))) * // Correction factor by unit mass
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sink_accretion_velocity(globalVertexIdx, uu, dt) // As in Lee et al.(2014)
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;
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#else
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@@ -335,7 +335,7 @@ heat_transfer(in VectorField uu, in ScalarField lnrho, in ScalarField tt)
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#if LFORCING
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Vector
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simple_vortex_forcing(Vector a, Vector b, Scalar magnitude){
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int accretion_switch = DCONST_INT(AC_switch_accretion);
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int accretion_switch = AC_switch_accretion;
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if (accretion_switch == 0){
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return magnitude * cross(normalized(b - a), (Vector){ 0, 0, 1}); // Vortex
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@@ -345,7 +345,7 @@ Vector
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}
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Vector
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simple_outward_flow_forcing(Vector a, Vector b, Scalar magnitude){
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int accretion_switch = DCONST_INT(AC_switch_accretion);
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int accretion_switch = AC_switch_accretion;
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if (accretion_switch == 0){
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return magnitude * (1 / length(b - a)) * normalized(b - a); // Outward flow
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} else {
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@@ -392,24 +392,24 @@ helical_forcing(Scalar magnitude, Vector k_force, Vector xx, Vector ff_re, Vecto
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Vector
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forcing(int3 globalVertexIdx, Scalar dt)
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{
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int accretion_switch = DCONST_INT(AC_switch_accretion);
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int accretion_switch = AC_switch_accretion;
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if (accretion_switch == 0){
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Vector a = Scalar(.5) * (Vector){globalGridN.x * dsx,
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globalGridN.y * dsy,
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globalGridN.z * dsz}; // source (origin)
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Vector xx = (Vector){(globalVertexIdx.x - nx_min) * dsx,
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(globalVertexIdx.y - ny_min) * dsy,
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(globalVertexIdx.z - nz_min) * dsz}; // sink (current index)
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const Scalar cs2 = cs2_sound;
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Vector a = Scalar(.5) * (Vector){globalGridN.x * AC_dsx,
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globalGridN.y * AC_dsy,
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globalGridN.z * AC_dsz}; // source (origin)
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Vector xx = (Vector){(globalVertexIdx.x - AC_nx_min) * AC_dsx,
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(globalVertexIdx.y - AC_ny_min) * AC_dsy,
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(globalVertexIdx.z - AC_nz_min) * AC_dsz}; // sink (current index)
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const Scalar cs2 = AC_cs2_sound;
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const Scalar cs = sqrt(cs2);
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//Placeholders until determined properly
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Scalar magnitude = DCONST_REAL(AC_forcing_magnitude);
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Scalar phase = DCONST_REAL(AC_forcing_phase);
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Vector k_force = (Vector){ DCONST_REAL(AC_k_forcex), DCONST_REAL(AC_k_forcey), DCONST_REAL(AC_k_forcez)};
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Vector ff_re = (Vector){DCONST_REAL(AC_ff_hel_rex), DCONST_REAL(AC_ff_hel_rey), DCONST_REAL(AC_ff_hel_rez)};
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Vector ff_im = (Vector){DCONST_REAL(AC_ff_hel_imx), DCONST_REAL(AC_ff_hel_imy), DCONST_REAL(AC_ff_hel_imz)};
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Scalar magnitude = AC_forcing_magnitude;
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Scalar phase = AC_forcing_phase;
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Vector k_force = (Vector){AC_k_forcex, AC_k_forcey, AC_k_forcez};
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Vector ff_re = (Vector){AC_ff_hel_rex, AC_ff_hel_rey, AC_ff_hel_rez};
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Vector ff_im = (Vector){AC_ff_hel_imx, AC_ff_hel_imy, AC_ff_hel_imz};
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//Determine that forcing funtion type at this point.
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@@ -418,7 +418,7 @@ forcing(int3 globalVertexIdx, Scalar dt)
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Vector force = helical_forcing(magnitude, k_force, xx, ff_re,ff_im, phase);
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//Scaling N = magnitude*cs*sqrt(k*cs/dt) * dt
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const Scalar NN = cs*sqrt(DCONST_REAL(AC_kaver)*cs);
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const Scalar NN = cs*sqrt(AC_kaver*cs);
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//MV: Like in the Pencil Code. I don't understandf the logic here.
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force.x = sqrt(dt)*NN*force.x;
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force.y = sqrt(dt)*NN*force.y;
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@@ -490,7 +490,7 @@ solve()
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out_accretion = rk3(out_accretion, accretion, sink_accretion(globalVertexIdx, lnrho, dt), dt);// unit now is rho!
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if (step_number == 2) {
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out_accretion = out_accretion * dsx * dsy * dsz;// unit is now mass!
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out_accretion = out_accretion * AC_dsx * AC_dsy * AC_dsz;// unit is now mass!
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}
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#endif
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}
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