Updated documentation with the changes made for Astaroth 2.2
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README.md
22
README.md
@@ -39,15 +39,13 @@ In the base directory, run
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| Option | Description | Default |
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|--------|-------------|---------|
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| BUILD_DEBUG | Builds Astaroth with extensive error checking | OFF |
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| BUILD_STANDALONE | Builds a standalone library for testing, benchmarking and simulation | ON |
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| BUILD_UTILS | Builds a generic utility library (WIP replacement for BUILD_STANDALONE) | ON |
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| BUILD_RT_VISUALIZATION | Builds the real-time visualization module | OFF |
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| BUILD_SAMPLES | Builds projects in samples subdirectory | OFF |
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| DOUBLE_PRECISION | Generates double precision code | OFF |
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| MULTIGPU_ENABLED | Enables Astaroth to use multiple GPUs on a single node | ON |
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| MPI_ENABLED | Enables additional functions for MPI communciation | OFF |
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| DSL_MODULE_DIR | Defines the directory to be scanned when looking for DSL files | `astaroth/acc/mhd_solver` |
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| CMAKE_BUILD_TYPE | Selects the build type. Possible values: Debug, Release, RelWithDebInfo, MinSizeRel. See (CMake documentation)[https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html] for more details. | Release |
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| DOUBLE_PRECISION | Generates double precision code. | OFF |
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| BUILD_SAMPLES | Builds projects in samples subdirectory. | OFF |
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| BUILD_STANDALONE | Builds a standalone library for testing, benchmarking and simulation. | ON |
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| MPI_ENABLED | Enables multi-GPU on a single node. Uses peer-to-peer communication instead of MPI. Affects Legacy & Node layers only. | OFF |
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| MULTIGPU_ENABLED | Enables Astaroth to use multiple GPUs on a single node. | ON |
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| DSL_MODULE_DIR | Defines the directory to be scanned when looking for DSL files. | `astaroth/acc/mhd_solver` |
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## Standalone Module
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@@ -67,10 +65,8 @@ See `analysis/python/` directory of existing data visualization and analysis scr
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## Interface
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* `astaroth/include/astaroth.h`: Legacy interface for backwards compatibility and quick testing.
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* `astaroth/include/astaroth_node.h`: Multi-GPU interface (single node).
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* `astaroth/include/astaroth_device.h`: Single-GPU interface.
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* `astaroth/src/utils/`: Utility library for host-side memory allocations, verification and other tasks.
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* `astaroth/include/astaroth.h`: Astaroth main header. Contains the interface for accessing single- and multi-GPU layers.
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* `astaroth/include/astaroth_utils.h`: Utility library header. Provides functions for performing common tasks on host, such as allocating and verifying meshes.
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## FAQ
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@@ -100,14 +100,12 @@ Finally, a third layer is provided for convenience and backwards compatibility.
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> Essentially a wrapper for the Node layer.
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> All functions are guaranteed to be synchronous.
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There are also several helper functions defined in `include/astaroth_defines.h`, which can be used for, say, determining the size or performing index calculations within the simulation domain.
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There are also several helper functions defined in `include/astaroth.h`, which can be used for, say, determining the size or performing index calculations within the simulation domain.
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## List of Astaroth API Functions
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Here's a non-exhaustive list of astaroth API functions. For more info and an up-to-date list, see
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the corresponding header files in `include/astaroth_defines.h`, `include/astaroth.h`, `include/
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astaroth_node.h`, `include/astaroth_device.h`.
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Here's a non-exhaustive list of astaroth API functions. For more info and an up-to-date list, see headers `include/astaroth.h` and `include/astaroth_utils.h`.
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### Initialization, Quitting and Helper Functions
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@@ -531,6 +529,7 @@ AcResult acDeviceKernel_##identifier(const Device device, const Stream stream,
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, where ##identifier is the name of the kernel function.
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The following built-in variables are available in `Kernel`s.
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| Built-in variable | Description |
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|-------------------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
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| vertexIdx | Holds the local index of the currently processed vertex. |
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@@ -38,7 +38,7 @@ PROJECT_NAME = "Astaroth"
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# could be handy for archiving the generated documentation or if some version
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# control system is used.
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PROJECT_NUMBER = 2.1
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PROJECT_NUMBER = 2.2
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# Using the PROJECT_BRIEF tag one can provide an optional one line description
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# for a project that appears at the top of each page and should give viewer a
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