Forcing function bug correction.
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@@ -607,7 +607,7 @@ forcing(int3 globalVertexIdx, Scalar dt)
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Vector force = helical_forcing(magnitude, k_force, xx, ff_re, ff_im, phase);
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// Scaling N = magnitude*cs*sqrt(k*cs/dt) * dt
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const Scalar NN = cs * sqrt(AC_kaver * cs);
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const Scalar NN = cs * magnitude * sqrt(AC_kaver * cs);
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// MV: Like in the Pencil Code. I don't understandf the logic here.
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force.x = sqrt(dt) * NN * force.x;
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force.y = sqrt(dt) * NN * force.y;
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@@ -48,7 +48,8 @@ AC_relhel = 0.0
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AC_forcing_magnitude = 1e-5
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AC_kmin = 0.8
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AC_kmax = 1.2
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// Switches forcing off and accretion on
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AC_switch_accretion = 0
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// Entropy
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AC_cp_sound = 1.0
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@@ -171,11 +171,14 @@ helical_forcing_special_vector(AcReal3* ff_hel_re, AcReal3* ff_hel_im, const AcR
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// k_cross_k_cross_e.z/denominator};
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// See PC forcing.f90 forcing_hel_both()
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*ff_hel_re = (AcReal3){kabs * k_cross_e.x / denominator, kabs * k_cross_e.y,
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kabs * k_cross_e.z};
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*ff_hel_im = (AcReal3){kabs * k_cross_e.x / denominator,
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kabs * k_cross_e.y / denominator,
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kabs * k_cross_e.z / denominator};
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*ff_hel_re = (AcReal3){relhel * k_cross_k_cross_e.x / denominator,
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relhel * k_cross_k_cross_e.y / denominator,
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relhel * k_cross_k_cross_e.z / denominator};
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*ff_hel_im = (AcReal3){relhel * k_cross_k_cross_e.x / denominator, relhel * k_cross_k_cross_e.y,
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relhel * k_cross_k_cross_e.z};
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}
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// Tool for loading forcing vector information into the device memory
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