Formatting fixes

This commit is contained in:
jpekkila
2020-01-14 15:25:50 +02:00
parent 37cafd26aa
commit 25180c00b3

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@@ -563,17 +563,11 @@ which use those uniforms.
`Uniform`s can be of type `Scalar`, `Vector`, `int`, `int3`, `ScalarField` and `ScalarArray`.
> Note: As of 2019-10-01, the types `ScalarField` (DSL) and `VertexBuffer` (CUDA) are aliases of the
same type. This naming may be changed in the future.
> Note: As of 2019-10-01, the types `ScalarField` (DSL) and `VertexBuffer` (CUDA) are aliases of the same type. This naming may be changed in the future.
> Note: As of 2019-10-01, ScalarFields cannot be declared as uniforms. Instead, one should declare
each component as a `ScalarField` and use them to construct a `VectorField` during the stencil
processing stage. For example, `in VectorField(A, B, C);`, where `A`, `B` and `C` are
`uniform ScalarField`s.
> Note: As of 2019-10-01, `VectorField`s cannot be declared as uniforms. Instead, one should declare each component as a `ScalarField` and use them to construct a `VectorField` during the stencil processing stage. For example, `in VectorField(A, B, C);`, where `A`, `B` and `C` are `uniform ScalarField`s.
> Note: As of 2019-10-01, `uniform`s cannot be assigned values in the stencil definition headers.
Instead, one should load the appropriate values during runtime using the `acLoadScalarUniform` and
related functions.
> Note: As of 2019-10-01, `uniform`s cannot be assigned values in the stencil definition headers. Instead, one should load the appropriate values during runtime using the `acLoadScalarUniform` and related functions.
## Standard Libraries