Formatting fixes
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@@ -563,17 +563,11 @@ which use those uniforms.
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`Uniform`s can be of type `Scalar`, `Vector`, `int`, `int3`, `ScalarField` and `ScalarArray`.
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> Note: As of 2019-10-01, the types `ScalarField` (DSL) and `VertexBuffer` (CUDA) are aliases of the
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same type. This naming may be changed in the future.
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> Note: As of 2019-10-01, the types `ScalarField` (DSL) and `VertexBuffer` (CUDA) are aliases of the same type. This naming may be changed in the future.
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> Note: As of 2019-10-01, ScalarFields cannot be declared as uniforms. Instead, one should declare
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each component as a `ScalarField` and use them to construct a `VectorField` during the stencil
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processing stage. For example, `in VectorField(A, B, C);`, where `A`, `B` and `C` are
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`uniform ScalarField`s.
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> Note: As of 2019-10-01, `VectorField`s cannot be declared as uniforms. Instead, one should declare each component as a `ScalarField` and use them to construct a `VectorField` during the stencil processing stage. For example, `in VectorField(A, B, C);`, where `A`, `B` and `C` are `uniform ScalarField`s.
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> Note: As of 2019-10-01, `uniform`s cannot be assigned values in the stencil definition headers.
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Instead, one should load the appropriate values during runtime using the `acLoadScalarUniform` and
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related functions.
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> Note: As of 2019-10-01, `uniform`s cannot be assigned values in the stencil definition headers. Instead, one should load the appropriate values during runtime using the `acLoadScalarUniform` and related functions.
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## Standard Libraries
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