Added a function for loading ScalarArrays to the GPU

This commit is contained in:
jpekkila
2019-09-05 16:35:08 +03:00
parent cdb504e772
commit 263a1d23a3
2 changed files with 15 additions and 0 deletions

View File

@@ -61,6 +61,11 @@ AcResult acDeviceLoadIntConstant(const Device device, const Stream stream, const
AcResult acDeviceLoadInt3Constant(const Device device, const Stream stream, const AcInt3Param param,
const int3 value);
/** */
AcResult acDeviceLoadScalarArray(const Device device, const Stream stream,
const ScalarArrayHandle handle, const AcReal* data,
const size_t num);
/** */
AcResult acDeviceLoadMeshInfo(const Device device, const Stream stream,
const AcMeshInfo device_config);

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@@ -447,6 +447,16 @@ acDeviceLoadInt3Constant(const Device device, const Stream stream, const AcInt3P
return AC_SUCCESS;
}
AcResult
acDeviceLoadScalarArray(const Device device, const Stream stream, const ScalarArrayHandle handle,
const AcReal* data, const size_t num)
{
cudaSetDevice(device->id);
ERRCHK_CUDA(cudaMemcpyAsync(device->vba.profiles[handle], data, sizeof(data[0]) * num,
cudaMemcpyHostToDevice, device->streams[stream]));
return AC_SUCCESS;
}
AcResult
acDeviceLoadMeshInfo(const Device device, const Stream stream, const AcMeshInfo device_config)
{