Added acMeshRandomize to astaroth.h to keep core and utils separate
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@@ -590,6 +590,9 @@ AcResult acUpdateBuiltinParams(AcMeshInfo* config);
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/** Creates a mesh stored in host memory */
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AcResult acMeshCreate(const AcMeshInfo mesh_info, AcMesh* mesh);
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/** Randomizes a host mesh */
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AcResult acMeshRandomize(AcMesh* mesh);
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/** Destroys a mesh stored in host memory */
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AcResult acMeshDestroy(AcMesh* mesh);
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@@ -50,9 +50,6 @@ AcResult acVertexBufferSet(const VertexBufferHandle handle, const AcReal value,
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/** */
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AcResult acMeshSet(const AcReal value, AcMesh* mesh);
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/** */
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AcResult acMeshRandomize(AcMesh* mesh);
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/** */
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AcResult acMeshApplyPeriodicBounds(AcMesh* mesh);
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