Proiper softening factor
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@@ -69,7 +69,8 @@ sink_gravity(int3 globalVertexIdx){
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DCONST_REAL(AC_sink_pos_y),
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DCONST_REAL(AC_sink_pos_z)};
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const Scalar distance = length(grid_pos - sink_pos);
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const Scalar gravity_magnitude = (Scalar(0.01) * sink_mass) / (distance * distance);
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const Scalar soft = 0.12;
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const Scalar gravity_magnitude = (Scalar(0.01) * sink_mass) / pow(((distance * distance) + soft*soft), 1.5);
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const Vector direction = (Vector){(sink_pos.x - grid_pos.x) / distance,
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(sink_pos.y - grid_pos.y) / distance,
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(sink_pos.z - grid_pos.z) / distance};
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