Updated stencil_process.sps with the revised syntax for real literals

This commit is contained in:
jpekkila
2019-10-01 21:20:28 +03:00
parent a0037d1a44
commit 7d76250f70

View File

@@ -23,7 +23,7 @@ gradients(in VectorField uu)
return (Matrix){gradient(uu.x), gradient(uu.y), gradient(uu.z)}; return (Matrix){gradient(uu.x), gradient(uu.y), gradient(uu.z)};
} }
#if LSINK #if LSINK
Vector Vector
sink_gravity(int3 globalVertexIdx){ sink_gravity(int3 globalVertexIdx){
int accretion_switch = int(AC_switch_accretion); int accretion_switch = int(AC_switch_accretion);
@@ -35,11 +35,11 @@ sink_gravity(int3 globalVertexIdx){
const Scalar sink_mass = AC_M_sink; const Scalar sink_mass = AC_M_sink;
const Vector sink_pos = (Vector){AC_sink_pos_x, const Vector sink_pos = (Vector){AC_sink_pos_x,
AC_sink_pos_y, AC_sink_pos_y,
AC_sink_pos_z}; AC_sink_pos_z};
const Scalar distance = length(grid_pos - sink_pos); const Scalar distance = length(grid_pos - sink_pos);
const Scalar soft = AC_soft; const Scalar soft = AC_soft;
//MV: The commit 083ff59 had AC_G_const defined wrong here in DSL making it exxessively strong. //MV: The commit 083ff59 had AC_G_const defined wrong here in DSL making it exxessively strong.
//MV: Scalar gravity_magnitude = ... below is correct! //MV: Scalar gravity_magnitude = ... below is correct!
const Scalar gravity_magnitude = (AC_G_const * sink_mass) / pow(((distance * distance) + soft*soft), 1.5); const Scalar gravity_magnitude = (AC_G_const * sink_mass) / pow(((distance * distance) + soft*soft), 1.5);
const Vector direction = (Vector){(sink_pos.x - grid_pos.x) / distance, const Vector direction = (Vector){(sink_pos.x - grid_pos.x) / distance,
(sink_pos.y - grid_pos.y) / distance, (sink_pos.y - grid_pos.y) / distance,
@@ -60,14 +60,14 @@ truelove_density(in ScalarField lnrho){
const Scalar rho = exp(value(lnrho)); const Scalar rho = exp(value(lnrho));
const Scalar Jeans_length_squared = (M_PI * AC_cs2_sound) / (AC_G_const * rho); const Scalar Jeans_length_squared = (M_PI * AC_cs2_sound) / (AC_G_const * rho);
const Scalar TJ_rho = ((M_PI) * ((AC_dsx * AC_dsx) / Jeans_length_squared) * AC_cs2_sound) / (AC_G_const * AC_dsx * AC_dsx); const Scalar TJ_rho = ((M_PI) * ((AC_dsx * AC_dsx) / Jeans_length_squared) * AC_cs2_sound) / (AC_G_const * AC_dsx * AC_dsx);
//TODO: AC_dsx will cancel out, deal with it later for optimization. //TODO: AC_dsx will cancel out, deal with it later for optimization.
Scalar accretion_rho = TJ_rho; Scalar accretion_rho = TJ_rho;
return accretion_rho; return accretion_rho;
} }
// This controls accretion of density/mass to the sink particle. // This controls accretion of density/mass to the sink particle.
Scalar Scalar
sink_accretion(int3 globalVertexIdx, in ScalarField lnrho, Scalar dt){ sink_accretion(int3 globalVertexIdx, in ScalarField lnrho, Scalar dt){
const Vector grid_pos = (Vector){(globalVertexIdx.x - DCONST(AC_nx_min)) * AC_dsx, const Vector grid_pos = (Vector){(globalVertexIdx.x - DCONST(AC_nx_min)) * AC_dsx,
@@ -78,11 +78,11 @@ sink_accretion(int3 globalVertexIdx, in ScalarField lnrho, Scalar dt){
AC_sink_pos_z}; AC_sink_pos_z};
const Scalar profile_range = AC_accretion_range; const Scalar profile_range = AC_accretion_range;
const Scalar accretion_distance = length(grid_pos - sink_pos); const Scalar accretion_distance = length(grid_pos - sink_pos);
int accretion_switch = AC_switch_accretion; int accretion_switch = AC_switch_accretion;
Scalar accretion_density; Scalar accretion_density;
Scalar weight; Scalar weight;
if (accretion_switch == 1){ if (accretion_switch == 1){
if ((accretion_distance) <= profile_range){ if ((accretion_distance) <= profile_range){
//weight = Scalar(1.0); //weight = Scalar(1.0);
//Hann window function //Hann window function
@@ -91,23 +91,23 @@ sink_accretion(int3 globalVertexIdx, in ScalarField lnrho, Scalar dt){
} else { } else {
weight = Scalar(0.0); weight = Scalar(0.0);
} }
//Truelove criterion is used as a kind of arbitrary density floor. //Truelove criterion is used as a kind of arbitrary density floor.
const Scalar lnrho_min = log(truelove_density(lnrho)); const Scalar lnrho_min = log(truelove_density(lnrho));
Scalar rate; Scalar rate;
if (value(lnrho) > lnrho_min) { if (value(lnrho) > lnrho_min) {
rate = (exp(value(lnrho)) - exp(lnrho_min)) / dt; rate = (exp(value(lnrho)) - exp(lnrho_min)) / dt;
} else { } else {
rate = Scalar(0.0); rate = Scalar(0.0);
} }
accretion_density = weight * rate ; accretion_density = weight * rate ;
} else { } else {
accretion_density = Scalar(0.0); accretion_density = Scalar(0.0);
} }
return accretion_density; return accretion_density;
} }
// This controls accretion of velocity to the sink particle. // This controls accretion of velocity to the sink particle.
Vector Vector
sink_accretion_velocity(int3 globalVertexIdx, in VectorField uu, Scalar dt) { sink_accretion_velocity(int3 globalVertexIdx, in VectorField uu, Scalar dt) {
const Vector grid_pos = (Vector){(globalVertexIdx.x - DCONST(AC_nx_min)) * AC_dsx, const Vector grid_pos = (Vector){(globalVertexIdx.x - DCONST(AC_nx_min)) * AC_dsx,
@@ -117,15 +117,15 @@ sink_accretion_velocity(int3 globalVertexIdx, in VectorField uu, Scalar dt) {
AC_sink_pos_y, AC_sink_pos_y,
AC_sink_pos_z}; AC_sink_pos_z};
const Scalar profile_range = AC_accretion_range; const Scalar profile_range = AC_accretion_range;
const Scalar accretion_distance = length(grid_pos - sink_pos); const Scalar accretion_distance = length(grid_pos - sink_pos);
int accretion_switch = AC_switch_accretion; int accretion_switch = AC_switch_accretion;
Vector accretion_velocity; Vector accretion_velocity;
if (accretion_switch == 1){ if (accretion_switch == 1){
Scalar weight; Scalar weight;
// Step function weighting // Step function weighting
// Arch of a cosine function? // Arch of a cosine function?
// Cubic spline x^3 - x in range [-0.5 , 0.5] // Cubic spline x^3 - x in range [-0.5 , 0.5]
if ((accretion_distance) <= profile_range){ if ((accretion_distance) <= profile_range){
//weight = Scalar(1.0); //weight = Scalar(1.0);
//Hann window function //Hann window function
@@ -136,12 +136,12 @@ sink_accretion_velocity(int3 globalVertexIdx, in VectorField uu, Scalar dt) {
} }
Vector rate; Vector rate;
// MV: Could we use divergence here ephasize velocitie which are compressive and // MV: Could we use divergence here ephasize velocitie which are compressive and
// MV: not absorbins stuff that would not be accreted anyway? // MV: not absorbins stuff that would not be accreted anyway?
if (length(value(uu)) > Scalar(0.0)) { if (length(value(uu)) > Scalar(0.0)) {
rate = (Scalar(1.0)/dt) * value(uu); rate = (Scalar(1.0)/dt) * value(uu);
} else { } else {
rate = (Vector){0.0, 0.0, 0.0}; rate = (Vector){0.0, 0.0, 0.0};
} }
accretion_velocity = weight * rate ; accretion_velocity = weight * rate ;
@@ -154,7 +154,7 @@ sink_accretion_velocity(int3 globalVertexIdx, in VectorField uu, Scalar dt) {
Scalar Scalar
continuity(int3 globalVertexIdx, in VectorField uu, in ScalarField lnrho, Scalar dt) continuity(int3 globalVertexIdx, in VectorField uu, in ScalarField lnrho, Scalar dt)
{ {
return -dot(value(uu), gradient(lnrho)) return -dot(value(uu), gradient(lnrho))
#if LUPWD #if LUPWD
@@ -162,7 +162,7 @@ continuity(int3 globalVertexIdx, in VectorField uu, in ScalarField lnrho, Scalar
+ upwd_der6(uu, lnrho) + upwd_der6(uu, lnrho)
#endif #endif
#if LSINK #if LSINK
- sink_accretion(globalVertexIdx, lnrho, dt) / exp(value(lnrho)) - sink_accretion(globalVertexIdx, lnrho, dt) / exp(value(lnrho))
#endif #endif
- divergence(uu); - divergence(uu);
} }
@@ -171,33 +171,33 @@ continuity(int3 globalVertexIdx, in VectorField uu, in ScalarField lnrho, Scalar
#if LENTROPY #if LENTROPY
Vector Vector
momentum(int3 globalVertexIdx, in VectorField uu, in ScalarField lnrho, in ScalarField ss, in VectorField aa, Scalar dt) momentum(int3 globalVertexIdx, in VectorField uu, in ScalarField lnrho, in ScalarField ss, in VectorField aa, Scalar dt)
{ {
const Matrix S = stress_tensor(uu); const Matrix S = stress_tensor(uu);
const Scalar cs2 = AC_cs2_sound * exp(AC_gamma * value(ss) / AC_cp_sound + const Scalar cs2 = AC_cs2_sound * exp(AC_gamma * value(ss) / AC_cp_sound +
(AC_gamma - 1) * (value(lnrho) - AC_lnrho0)); (AC_gamma - 1) * (value(lnrho) - AC_lnrho0));
const Vector j = (Scalar(1.) / AC_mu0) * const Vector j = (Scalar(1.0) / AC_mu0) *
(gradient_of_divergence(aa) - laplace_vec(aa)); // Current density (gradient_of_divergence(aa) - laplace_vec(aa)); // Current density
const Vector B = curl(aa); const Vector B = curl(aa);
// TODO: DOES INTHERMAL VERSTION INCLUDE THE MAGNETIC FIELD? // TODO: DOES INTHERMAL VERSTION INCLUDE THE MAGNETIC FIELD?
const Scalar inv_rho = Scalar(1.) / exp(value(lnrho)); const Scalar inv_rho = Scalar(1.0) / exp(value(lnrho));
// Regex replace CPU constants with get\(AC_([a-zA-Z_0-9]*)\) // Regex replace CPU constants with get\(AC_([a-zA-Z_0-9]*)\)
// \1 // \1
const Vector mom = -mul(gradients(uu), value(uu)) - const Vector mom = -mul(gradients(uu), value(uu)) -
cs2 * ((Scalar(1.) / AC_cp_sound) * gradient(ss) + gradient(lnrho)) + cs2 * ((Scalar(1.0) / AC_cp_sound) * gradient(ss) + gradient(lnrho)) +
inv_rho * cross(j, B) + inv_rho * cross(j, B) +
AC_nu_visc * AC_nu_visc *
(laplace_vec(uu) + Scalar(1. / 3.) * gradient_of_divergence(uu) + (laplace_vec(uu) + Scalar(1.0 / 3.0) * gradient_of_divergence(uu) +
Scalar(2.) * mul(S, gradient(lnrho))) + Scalar(2.0) * mul(S, gradient(lnrho))) +
AC_zeta * gradient_of_divergence(uu) AC_zeta * gradient_of_divergence(uu)
#if LSINK #if LSINK
//Gravity term //Gravity term
+ sink_gravity(globalVertexIdx) + sink_gravity(globalVertexIdx)
//Corresponding loss of momentum //Corresponding loss of momentum
- //(Scalar(1.0) / Scalar( (AC_dsx*AC_dsy*AC_dsz) * exp(value(lnrho)))) * // Correction factor by unit mass - //(Scalar(1.0) / Scalar( (AC_dsx*AC_dsy*AC_dsz) * exp(value(lnrho)))) * // Correction factor by unit mass
sink_accretion_velocity(globalVertexIdx, uu, dt) // As in Lee et al.(2014) sink_accretion_velocity(globalVertexIdx, uu, dt) // As in Lee et al.(2014)
; ;
#else #else
; ;
#endif #endif
@@ -205,7 +205,7 @@ momentum(int3 globalVertexIdx, in VectorField uu, in ScalarField lnrho, in Scala
} }
#elif LTEMPERATURE #elif LTEMPERATURE
Vector Vector
momentum(int3 globalVertexIdx, in VectorField uu, in ScalarField lnrho, in ScalarField tt) momentum(int3 globalVertexIdx, in VectorField uu, in ScalarField lnrho, in ScalarField tt)
{ {
Vector mom; Vector mom;
@@ -215,8 +215,8 @@ momentum(int3 globalVertexIdx, in VectorField uu, in ScalarField lnrho, in Scala
(gradient(tt) + value(tt) * gradient(lnrho)); (gradient(tt) + value(tt) * gradient(lnrho));
mom = -mul(gradients(uu), value(uu)) - pressure_term + mom = -mul(gradients(uu), value(uu)) - pressure_term +
AC_nu_visc * (laplace_vec(uu) + Scalar(1. / 3.) * gradient_of_divergence(uu) + AC_nu_visc * (laplace_vec(uu) + Scalar(1.0 / 3.0) * gradient_of_divergence(uu) +
Scalar(2.) * mul(S, gradient(lnrho))) + Scalar(2.0) * mul(S, gradient(lnrho))) +
AC_zeta * gradient_of_divergence(uu) AC_zeta * gradient_of_divergence(uu)
#if LSINK #if LSINK
+ sink_gravity(globalVertexIdx); + sink_gravity(globalVertexIdx);
@@ -231,7 +231,7 @@ momentum(int3 globalVertexIdx, in VectorField uu, in ScalarField lnrho, in Scala
} }
#else #else
Vector Vector
momentum(int3 globalVertexIdx, in VectorField uu, in ScalarField lnrho, Scalar dt) momentum(int3 globalVertexIdx, in VectorField uu, in ScalarField lnrho, Scalar dt)
{ {
Vector mom; Vector mom;
@@ -240,15 +240,15 @@ momentum(int3 globalVertexIdx, in VectorField uu, in ScalarField lnrho, Scalar d
// Isothermal: we have constant speed of sound // Isothermal: we have constant speed of sound
mom = -mul(gradients(uu), value(uu)) - AC_cs2_sound * gradient(lnrho) + mom = -mul(gradients(uu), value(uu)) - AC_cs2_sound * gradient(lnrho) +
AC_nu_visc * (laplace_vec(uu) + Scalar(1. / 3.) * gradient_of_divergence(uu) + AC_nu_visc * (laplace_vec(uu) + Scalar(1.0 / 3.0) * gradient_of_divergence(uu) +
Scalar(2.) * mul(S, gradient(lnrho))) + Scalar(2.0) * mul(S, gradient(lnrho))) +
AC_zeta * gradient_of_divergence(uu) AC_zeta * gradient_of_divergence(uu)
#if LSINK #if LSINK
+ sink_gravity(globalVertexIdx) + sink_gravity(globalVertexIdx)
//Corresponding loss of momentum //Corresponding loss of momentum
- //(Scalar(1.0) / Scalar( (AC_dsx*AC_dsy*AC_dsz) * exp(value(lnrho)))) * // Correction factor by unit mass - //(Scalar(1.0) / Scalar( (AC_dsx*AC_dsy*AC_dsz) * exp(value(lnrho)))) * // Correction factor by unit mass
sink_accretion_velocity(globalVertexIdx, uu, dt) // As in Lee et al.(2014) sink_accretion_velocity(globalVertexIdx, uu, dt) // As in Lee et al.(2014)
; ;
#else #else
; ;
#endif #endif
@@ -283,7 +283,7 @@ Scalar
lnT(in ScalarField ss, in ScalarField lnrho) lnT(in ScalarField ss, in ScalarField lnrho)
{ {
const Scalar lnT = AC_lnT0 + AC_gamma * value(ss) / AC_cp_sound + const Scalar lnT = AC_lnT0 + AC_gamma * value(ss) / AC_cp_sound +
(AC_gamma - Scalar(1.)) * (value(lnrho) - AC_lnrho0); (AC_gamma - Scalar(1.0)) * (value(lnrho) - AC_lnrho0);
return lnT; return lnT;
} }
@@ -291,14 +291,14 @@ lnT(in ScalarField ss, in ScalarField lnrho)
Scalar Scalar
heat_conduction(in ScalarField ss, in ScalarField lnrho) heat_conduction(in ScalarField ss, in ScalarField lnrho)
{ {
const Scalar inv_AC_cp_sound = AcReal(1.) / AC_cp_sound; const Scalar inv_AC_cp_sound = AcReal(1.0) / AC_cp_sound;
const Vector grad_ln_chi = -gradient(lnrho); const Vector grad_ln_chi = -gradient(lnrho);
const Scalar first_term = AC_gamma * inv_AC_cp_sound * laplace(ss) + const Scalar first_term = AC_gamma * inv_AC_cp_sound * laplace(ss) +
(AC_gamma - AcReal(1.)) * laplace(lnrho); (AC_gamma - AcReal(1.0)) * laplace(lnrho);
const Vector second_term = AC_gamma * inv_AC_cp_sound * gradient(ss) + const Vector second_term = AC_gamma * inv_AC_cp_sound * gradient(ss) +
(AC_gamma - AcReal(1.)) * gradient(lnrho); (AC_gamma - AcReal(1.0)) * gradient(lnrho);
const Vector third_term = AC_gamma * (inv_AC_cp_sound * gradient(ss) + gradient(lnrho)) + const Vector third_term = AC_gamma * (inv_AC_cp_sound * gradient(ss) + gradient(lnrho)) +
grad_ln_chi; grad_ln_chi;
@@ -316,11 +316,11 @@ Scalar
entropy(in ScalarField ss, in VectorField uu, in ScalarField lnrho, in VectorField aa) entropy(in ScalarField ss, in VectorField uu, in ScalarField lnrho, in VectorField aa)
{ {
const Matrix S = stress_tensor(uu); const Matrix S = stress_tensor(uu);
const Scalar inv_pT = Scalar(1.) / (exp(value(lnrho)) * exp(lnT(ss, lnrho))); const Scalar inv_pT = Scalar(1.0) / (exp(value(lnrho)) * exp(lnT(ss, lnrho)));
const Vector j = (Scalar(1.) / AC_mu0) * const Vector j = (Scalar(1.0) / AC_mu0) *
(gradient_of_divergence(aa) - laplace_vec(aa)); // Current density (gradient_of_divergence(aa) - laplace_vec(aa)); // Current density
const Scalar RHS = H_CONST - C_CONST + AC_eta * (AC_mu0)*dot(j, j) + const Scalar RHS = H_CONST - C_CONST + AC_eta * (AC_mu0)*dot(j, j) +
Scalar(2.) * exp(value(lnrho)) * AC_nu_visc * contract(S) + Scalar(2.0) * exp(value(lnrho)) * AC_nu_visc * contract(S) +
AC_zeta * exp(value(lnrho)) * divergence(uu) * divergence(uu); AC_zeta * exp(value(lnrho)) * divergence(uu) * divergence(uu);
return -dot(value(uu), gradient(ss)) + inv_pT * RHS + heat_conduction(ss, lnrho); return -dot(value(uu), gradient(ss)) + inv_pT * RHS + heat_conduction(ss, lnrho);
@@ -335,7 +335,7 @@ heat_transfer(in VectorField uu, in ScalarField lnrho, in ScalarField tt)
const Scalar heat_diffusivity_k = 0.0008; // 8e-4; const Scalar heat_diffusivity_k = 0.0008; // 8e-4;
return -dot(value(uu), gradient(tt)) + heat_diffusivity_k * laplace(tt) + return -dot(value(uu), gradient(tt)) + heat_diffusivity_k * laplace(tt) +
heat_diffusivity_k * dot(gradient(lnrho), gradient(tt)) + heat_diffusivity_k * dot(gradient(lnrho), gradient(tt)) +
AC_nu_visc * contract(S) * (Scalar(1.) / AC_cv_sound) - AC_nu_visc * contract(S) * (Scalar(1.0) / AC_cv_sound) -
(AC_gamma - 1) * value(tt) * divergence(uu); (AC_gamma - 1) * value(tt) * divergence(uu);
} }
#endif #endif
@@ -343,18 +343,18 @@ heat_transfer(in VectorField uu, in ScalarField lnrho, in ScalarField tt)
#if LFORCING #if LFORCING
Vector Vector
simple_vortex_forcing(Vector a, Vector b, Scalar magnitude){ simple_vortex_forcing(Vector a, Vector b, Scalar magnitude){
int accretion_switch = AC_switch_accretion; int accretion_switch = AC_switch_accretion;
if (accretion_switch == 0){ if (accretion_switch == 0){
return magnitude * cross(normalized(b - a), (Vector){ 0, 0, 1}); // Vortex return magnitude * cross(normalized(b - a), (Vector){ 0, 0, 1}); // Vortex
} else { } else {
return (Vector){0,0,0}; return (Vector){0,0,0};
} }
} }
Vector Vector
simple_outward_flow_forcing(Vector a, Vector b, Scalar magnitude){ simple_outward_flow_forcing(Vector a, Vector b, Scalar magnitude){
int accretion_switch = AC_switch_accretion; int accretion_switch = AC_switch_accretion;
if (accretion_switch == 0){ if (accretion_switch == 0){
return magnitude * (1 / length(b - a)) * normalized(b - a); // Outward flow return magnitude * (1 / length(b - a)) * normalized(b - a); // Outward flow
} else { } else {
return (Vector){0,0,0}; return (Vector){0,0,0};
@@ -403,7 +403,7 @@ forcing(int3 globalVertexIdx, Scalar dt)
int accretion_switch = AC_switch_accretion; int accretion_switch = AC_switch_accretion;
if (accretion_switch == 0){ if (accretion_switch == 0){
Vector a = Scalar(.5) * (Vector){globalGridN.x * AC_dsx, Vector a = Scalar(0.5) * (Vector){globalGridN.x * AC_dsx,
globalGridN.y * AC_dsy, globalGridN.y * AC_dsy,
globalGridN.z * AC_dsz}; // source (origin) globalGridN.z * AC_dsz}; // source (origin)
Vector xx = (Vector){(globalVertexIdx.x - DCONST(AC_nx_min)) * AC_dsx, Vector xx = (Vector){(globalVertexIdx.x - DCONST(AC_nx_min)) * AC_dsx,
@@ -411,27 +411,27 @@ forcing(int3 globalVertexIdx, Scalar dt)
(globalVertexIdx.z - DCONST(AC_nz_min)) * AC_dsz}; // sink (current index) (globalVertexIdx.z - DCONST(AC_nz_min)) * AC_dsz}; // sink (current index)
const Scalar cs2 = AC_cs2_sound; const Scalar cs2 = AC_cs2_sound;
const Scalar cs = sqrt(cs2); const Scalar cs = sqrt(cs2);
//Placeholders until determined properly //Placeholders until determined properly
Scalar magnitude = AC_forcing_magnitude; Scalar magnitude = AC_forcing_magnitude;
Scalar phase = AC_forcing_phase; Scalar phase = AC_forcing_phase;
Vector k_force = (Vector){AC_k_forcex, AC_k_forcey, AC_k_forcez}; Vector k_force = (Vector){AC_k_forcex, AC_k_forcey, AC_k_forcez};
Vector ff_re = (Vector){AC_ff_hel_rex, AC_ff_hel_rey, AC_ff_hel_rez}; Vector ff_re = (Vector){AC_ff_hel_rex, AC_ff_hel_rey, AC_ff_hel_rez};
Vector ff_im = (Vector){AC_ff_hel_imx, AC_ff_hel_imy, AC_ff_hel_imz}; Vector ff_im = (Vector){AC_ff_hel_imx, AC_ff_hel_imy, AC_ff_hel_imz};
//Determine that forcing funtion type at this point. //Determine that forcing funtion type at this point.
//Vector force = simple_vortex_forcing(a, xx, magnitude); //Vector force = simple_vortex_forcing(a, xx, magnitude);
//Vector force = simple_outward_flow_forcing(a, xx, magnitude); //Vector force = simple_outward_flow_forcing(a, xx, magnitude);
Vector force = helical_forcing(magnitude, k_force, xx, ff_re,ff_im, phase); Vector force = helical_forcing(magnitude, k_force, xx, ff_re,ff_im, phase);
//Scaling N = magnitude*cs*sqrt(k*cs/dt) * dt //Scaling N = magnitude*cs*sqrt(k*cs/dt) * dt
const Scalar NN = cs*sqrt(AC_kaver*cs); const Scalar NN = cs*sqrt(AC_kaver*cs);
//MV: Like in the Pencil Code. I don't understandf the logic here. //MV: Like in the Pencil Code. I don't understandf the logic here.
force.x = sqrt(dt)*NN*force.x; force.x = sqrt(dt)*NN*force.x;
force.y = sqrt(dt)*NN*force.y; force.y = sqrt(dt)*NN*force.y;
force.z = sqrt(dt)*NN*force.z; force.z = sqrt(dt)*NN*force.z;
if (is_valid(force)) { return force; } if (is_valid(force)) { return force; }
else { return (Vector){0, 0, 0}; } else { return (Vector){0, 0, 0}; }
} else { } else {
@@ -496,7 +496,7 @@ solve()
#if LSINK #if LSINK
out_accretion = rk3(out_accretion, accretion, sink_accretion(globalVertexIdx, lnrho, dt), dt);// unit now is rho! out_accretion = rk3(out_accretion, accretion, sink_accretion(globalVertexIdx, lnrho, dt), dt);// unit now is rho!
if (step_number == 2) { if (step_number == 2) {
out_accretion = out_accretion * AC_dsx * AC_dsy * AC_dsz;// unit is now mass! out_accretion = out_accretion * AC_dsx * AC_dsy * AC_dsz;// unit is now mass!
} }