On second thought, let's revert the changes in mhd_solver and use the file I already modified instead of doing the same changes twice
This commit is contained in:
@@ -1,4 +1,17 @@
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#pragma once
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#include "stencil_definition.sdh"
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Preprocessed Scalar
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value(in ScalarField vertex)
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{
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return vertex[vertexIdx];
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}
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Preprocessed Vector
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gradient(in ScalarField vertex)
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{
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return (Vector){derx(vertexIdx, vertex), dery(vertexIdx, vertex), derz(vertexIdx, vertex)};
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}
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#if LUPWD
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Preprocessed Scalar
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@@ -47,3 +60,16 @@ der6z_upwd(in ScalarField vertex)
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}
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#endif
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Preprocessed Matrix
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hessian(in ScalarField vertex)
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{
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Matrix hessian;
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hessian.row[0] = (Vector){derxx(vertexIdx, vertex), derxy(vertexIdx, vertex),
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derxz(vertexIdx, vertex)};
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hessian.row[1] = (Vector){hessian.row[0].y, deryy(vertexIdx, vertex), deryz(vertexIdx, vertex)};
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hessian.row[2] = (Vector){hessian.row[0].z, hessian.row[1].z, derzz(vertexIdx, vertex)};
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return hessian;
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}
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@@ -1,4 +1,3 @@
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#pragma once
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#define LDENSITY (1)
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#define LHYDRO (1)
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#define LMAGNETIC (1)
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@@ -9,8 +8,6 @@
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#define LSINK (0)
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#define AC_THERMAL_CONDUCTIVITY (AcReal(0.001)) // TODO: make an actual config parameter
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#define H_CONST (0) // TODO: make an actual config parameter
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#define C_CONST (0) // TODO: make an actual config parameter
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// Int params
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uniform int AC_max_steps;
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@@ -23,6 +20,9 @@ uniform int AC_start_step;
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uniform Scalar AC_dt;
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uniform Scalar AC_max_time;
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// Spacing
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uniform Scalar AC_dsx;
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uniform Scalar AC_dsy;
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uniform Scalar AC_dsz;
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uniform Scalar AC_dsmin;
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// physical grid
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uniform Scalar AC_xlen;
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@@ -96,6 +96,9 @@ uniform Scalar AC_GM_star;
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uniform Scalar AC_unit_mass;
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uniform Scalar AC_sq2GM_star;
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uniform Scalar AC_cs2_sound;
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uniform Scalar AC_inv_dsx;
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uniform Scalar AC_inv_dsy;
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uniform Scalar AC_inv_dsz;
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/*
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* =============================================================================
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@@ -131,3 +134,4 @@ uniform ScalarField VTXBUF_LNRHO;
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#if LSINK
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uniform ScalarField VTXBUF_ACCRETION;
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#endif
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@@ -1,10 +1,13 @@
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#include <stdderiv.h>
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#include "stencil_definition.sdh"
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#include "stencil_assembly.h"
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#include "stencil_definition.h"
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Vector
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value(in VectorField uu)
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{
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return (Vector){value(uu.x), value(uu.y), value(uu.z)};
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}
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#if LUPWD
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Device Scalar
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Scalar
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upwd_der6(in VectorField uu, in ScalarField lnrho)
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{
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Scalar uux = fabs(value(uu).x);
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@@ -14,52 +17,50 @@ upwd_der6(in VectorField uu, in ScalarField lnrho)
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}
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#endif
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Device Matrix
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Matrix
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gradients(in VectorField uu)
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{
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return (Matrix){gradient(uu.x), gradient(uu.y), gradient(uu.z)};
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}
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#if LSINK
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Device Vector
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sink_gravity(int3 globalVertexIdx)
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{
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Vector
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sink_gravity(int3 globalVertexIdx){
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int accretion_switch = int(AC_switch_accretion);
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if (accretion_switch == 1) {
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if (accretion_switch == 1){
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Vector force_gravity;
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const Vector grid_pos = (Vector){(globalVertexIdx.x - DCONST(AC_nx_min)) * AC_dsx,
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const Vector grid_pos = (Vector){(globalVertexIdx.x - DCONST(AC_nx_min)) * AC_dsx,
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(globalVertexIdx.y - DCONST(AC_ny_min)) * AC_dsy,
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(globalVertexIdx.z - DCONST(AC_nz_min)) * AC_dsz};
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const Scalar sink_mass = AC_M_sink;
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const Vector sink_pos = (Vector){AC_sink_pos_x, AC_sink_pos_y, AC_sink_pos_z};
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const Scalar distance = length(grid_pos - sink_pos);
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const Scalar soft = AC_soft;
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// MV: The commit 083ff59 had AC_G_const defined wrong here in DSL making it exxessively
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// strong. MV: Scalar gravity_magnitude = ... below is correct!
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const Scalar gravity_magnitude = (AC_G_const * sink_mass) /
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pow(((distance * distance) + soft * soft), 1.5);
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const Vector sink_pos = (Vector){AC_sink_pos_x,
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AC_sink_pos_y,
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AC_sink_pos_z};
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const Scalar distance = length(grid_pos - sink_pos);
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const Scalar soft = AC_soft;
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//MV: The commit 083ff59 had AC_G_const defined wrong here in DSL making it exxessively strong.
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//MV: Scalar gravity_magnitude = ... below is correct!
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const Scalar gravity_magnitude = (AC_G_const * sink_mass) / pow(((distance * distance) + soft*soft), 1.5);
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const Vector direction = (Vector){(sink_pos.x - grid_pos.x) / distance,
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(sink_pos.y - grid_pos.y) / distance,
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(sink_pos.z - grid_pos.z) / distance};
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force_gravity = gravity_magnitude * direction;
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force_gravity = gravity_magnitude * direction;
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return force_gravity;
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}
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else {
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} else {
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return (Vector){0.0, 0.0, 0.0};
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}
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}
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#endif
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#if LSINK
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// Give Truelove density
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Device Scalar
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truelove_density(in ScalarField lnrho)
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{
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const Scalar rho = exp(value(lnrho));
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Scalar
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truelove_density(in ScalarField lnrho){
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const Scalar rho = exp(value(lnrho));
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const Scalar Jeans_length_squared = (M_PI * AC_cs2_sound) / (AC_G_const * rho);
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const Scalar TJ_rho = ((M_PI) * ((AC_dsx * AC_dsx) / Jeans_length_squared) * AC_cs2_sound) /
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(AC_G_const * AC_dsx * AC_dsx);
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// TODO: AC_dsx will cancel out, deal with it later for optimization.
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const Scalar TJ_rho = ((M_PI) * ((AC_dsx * AC_dsx) / Jeans_length_squared) * AC_cs2_sound) / (AC_G_const * AC_dsx * AC_dsx);
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//TODO: AC_dsx will cancel out, deal with it later for optimization.
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Scalar accretion_rho = TJ_rho;
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@@ -67,94 +68,92 @@ truelove_density(in ScalarField lnrho)
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}
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// This controls accretion of density/mass to the sink particle.
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Device Scalar
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sink_accretion(int3 globalVertexIdx, in ScalarField lnrho, Scalar dt)
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{
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const Vector grid_pos = (Vector){(globalVertexIdx.x - DCONST(AC_nx_min)) * AC_dsx,
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Scalar
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sink_accretion(int3 globalVertexIdx, in ScalarField lnrho, Scalar dt){
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const Vector grid_pos = (Vector){(globalVertexIdx.x - DCONST(AC_nx_min)) * AC_dsx,
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(globalVertexIdx.y - DCONST(AC_ny_min)) * AC_dsy,
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(globalVertexIdx.z - DCONST(AC_nz_min)) * AC_dsz};
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const Vector sink_pos = (Vector){AC_sink_pos_x, AC_sink_pos_y, AC_sink_pos_z};
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const Scalar profile_range = AC_accretion_range;
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const Vector sink_pos = (Vector){AC_sink_pos_x,
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AC_sink_pos_y,
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AC_sink_pos_z};
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const Scalar profile_range = AC_accretion_range;
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const Scalar accretion_distance = length(grid_pos - sink_pos);
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int accretion_switch = AC_switch_accretion;
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int accretion_switch = AC_switch_accretion;
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Scalar accretion_density;
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Scalar weight;
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if (accretion_switch == 1) {
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if ((accretion_distance) <= profile_range) {
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// weight = Scalar(1.0);
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// Hann window function
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Scalar window_ratio = accretion_distance / profile_range;
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weight = Scalar(0.5) * (Scalar(1.0) - cos(Scalar(2.0) * M_PI * window_ratio));
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}
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else {
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if (accretion_switch == 1){
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if ((accretion_distance) <= profile_range){
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//weight = Scalar(1.0);
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//Hann window function
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Scalar window_ratio = accretion_distance/profile_range;
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weight = Scalar(0.5)*(Scalar(1.0) - cos(Scalar(2.0)*M_PI*window_ratio));
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} else {
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weight = Scalar(0.0);
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}
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// Truelove criterion is used as a kind of arbitrary density floor.
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//Truelove criterion is used as a kind of arbitrary density floor.
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const Scalar lnrho_min = log(truelove_density(lnrho));
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Scalar rate;
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if (value(lnrho) > lnrho_min) {
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rate = (exp(value(lnrho)) - exp(lnrho_min)) / dt;
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}
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else {
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} else {
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rate = Scalar(0.0);
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}
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accretion_density = weight * rate;
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}
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else {
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accretion_density = weight * rate ;
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} else {
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accretion_density = Scalar(0.0);
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}
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return accretion_density;
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}
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// This controls accretion of velocity to the sink particle.
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Device Vector
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sink_accretion_velocity(int3 globalVertexIdx, in VectorField uu, Scalar dt)
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{
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const Vector grid_pos = (Vector){(globalVertexIdx.x - DCONST(AC_nx_min)) * AC_dsx,
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Vector
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sink_accretion_velocity(int3 globalVertexIdx, in VectorField uu, Scalar dt) {
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const Vector grid_pos = (Vector){(globalVertexIdx.x - DCONST(AC_nx_min)) * AC_dsx,
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(globalVertexIdx.y - DCONST(AC_ny_min)) * AC_dsy,
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(globalVertexIdx.z - DCONST(AC_nz_min)) * AC_dsz};
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const Vector sink_pos = (Vector){AC_sink_pos_x, AC_sink_pos_y, AC_sink_pos_z};
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const Scalar profile_range = AC_accretion_range;
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const Vector sink_pos = (Vector){AC_sink_pos_x,
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AC_sink_pos_y,
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AC_sink_pos_z};
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const Scalar profile_range = AC_accretion_range;
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const Scalar accretion_distance = length(grid_pos - sink_pos);
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int accretion_switch = AC_switch_accretion;
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int accretion_switch = AC_switch_accretion;
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Vector accretion_velocity;
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if (accretion_switch == 1) {
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if (accretion_switch == 1){
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Scalar weight;
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// Step function weighting
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// Arch of a cosine function?
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// Cubic spline x^3 - x in range [-0.5 , 0.5]
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if ((accretion_distance) <= profile_range) {
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// weight = Scalar(1.0);
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// Hann window function
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Scalar window_ratio = accretion_distance / profile_range;
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weight = Scalar(0.5) * (Scalar(1.0) - cos(Scalar(2.0) * M_PI * window_ratio));
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}
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else {
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if ((accretion_distance) <= profile_range){
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//weight = Scalar(1.0);
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//Hann window function
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Scalar window_ratio = accretion_distance/profile_range;
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weight = Scalar(0.5)*(Scalar(1.0) - cos(Scalar(2.0)*M_PI*window_ratio));
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} else {
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weight = Scalar(0.0);
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}
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Vector rate;
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// MV: Could we use divergence here ephasize velocitie which are compressive and
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// MV: not absorbins stuff that would not be accreted anyway?
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if (length(value(uu)) > Scalar(0.0)) {
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rate = (Scalar(1.0) / dt) * value(uu);
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}
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else {
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rate = (Scalar(1.0)/dt) * value(uu);
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} else {
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rate = (Vector){0.0, 0.0, 0.0};
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}
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accretion_velocity = weight * rate;
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}
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else {
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accretion_velocity = weight * rate ;
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} else {
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accretion_velocity = (Vector){0.0, 0.0, 0.0};
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}
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return accretion_velocity;
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}
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#endif
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Device Scalar
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Scalar
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continuity(int3 globalVertexIdx, in VectorField uu, in ScalarField lnrho, Scalar dt)
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{
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return -dot(value(uu), gradient(lnrho))
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@@ -163,15 +162,16 @@ continuity(int3 globalVertexIdx, in VectorField uu, in ScalarField lnrho, Scalar
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+ upwd_der6(uu, lnrho)
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#endif
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#if LSINK
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- sink_accretion(globalVertexIdx, lnrho, dt) / exp(value(lnrho))
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- sink_accretion(globalVertexIdx, lnrho, dt) / exp(value(lnrho))
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#endif
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- divergence(uu);
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}
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#if LENTROPY
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Device Vector
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momentum(int3 globalVertexIdx, in VectorField uu, in ScalarField lnrho, in ScalarField ss,
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in VectorField aa, Scalar dt)
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Vector
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momentum(int3 globalVertexIdx, in VectorField uu, in ScalarField lnrho, in ScalarField ss, in VectorField aa, Scalar dt)
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{
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const Matrix S = stress_tensor(uu);
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const Scalar cs2 = AC_cs2_sound * exp(AC_gamma * value(ss) / AC_cp_sound +
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@@ -191,21 +191,20 @@ momentum(int3 globalVertexIdx, in VectorField uu, in ScalarField lnrho, in Scala
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(laplace_vec(uu) + Scalar(1.0 / 3.0) * gradient_of_divergence(uu) +
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Scalar(2.0) * mul(S, gradient(lnrho))) +
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AC_zeta * gradient_of_divergence(uu)
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#if LSINK
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// Gravity term
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#if LSINK
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//Gravity term
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+ sink_gravity(globalVertexIdx)
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// Corresponding loss of momentum
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- //(Scalar(1.0) / Scalar( (AC_dsx*AC_dsy*AC_dsz) * exp(value(lnrho)))) * //
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//Correction factor by unit mass
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sink_accretion_velocity(globalVertexIdx, uu, dt) // As in Lee et al.(2014)
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;
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#else
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;
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#endif
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//Corresponding loss of momentum
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- //(Scalar(1.0) / Scalar( (AC_dsx*AC_dsy*AC_dsz) * exp(value(lnrho)))) * // Correction factor by unit mass
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sink_accretion_velocity(globalVertexIdx, uu, dt) // As in Lee et al.(2014)
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;
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#else
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||||
;
|
||||
#endif
|
||||
return mom;
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}
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#elif LTEMPERATURE
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||||
Device Vector
|
||||
Vector
|
||||
momentum(int3 globalVertexIdx, in VectorField uu, in ScalarField lnrho, in ScalarField tt)
|
||||
{
|
||||
Vector mom;
|
||||
@@ -219,11 +218,11 @@ momentum(int3 globalVertexIdx, in VectorField uu, in ScalarField lnrho, in Scala
|
||||
AC_nu_visc * (laplace_vec(uu) + Scalar(1.0 / 3.0) * gradient_of_divergence(uu) +
|
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Scalar(2.0) * mul(S, gradient(lnrho))) +
|
||||
AC_zeta * gradient_of_divergence(uu)
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||||
#if LSINK
|
||||
#if LSINK
|
||||
+ sink_gravity(globalVertexIdx);
|
||||
#else
|
||||
;
|
||||
#endif
|
||||
#else
|
||||
;
|
||||
#endif
|
||||
|
||||
#if LGRAVITY
|
||||
mom = mom - (Vector){0, 0, -10.0};
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||||
@@ -231,7 +230,7 @@ momentum(int3 globalVertexIdx, in VectorField uu, in ScalarField lnrho, in Scala
|
||||
return mom;
|
||||
}
|
||||
#else
|
||||
Device Vector
|
||||
Vector
|
||||
momentum(int3 globalVertexIdx, in VectorField uu, in ScalarField lnrho, Scalar dt)
|
||||
{
|
||||
Vector mom;
|
||||
@@ -244,16 +243,15 @@ momentum(int3 globalVertexIdx, in VectorField uu, in ScalarField lnrho, Scalar d
|
||||
AC_nu_visc * (laplace_vec(uu) + Scalar(1.0 / 3.0) * gradient_of_divergence(uu) +
|
||||
Scalar(2.0) * mul(S, gradient(lnrho))) +
|
||||
AC_zeta * gradient_of_divergence(uu)
|
||||
#if LSINK
|
||||
#if LSINK
|
||||
+ sink_gravity(globalVertexIdx)
|
||||
// Corresponding loss of momentum
|
||||
- //(Scalar(1.0) / Scalar( (AC_dsx*AC_dsy*AC_dsz) * exp(value(lnrho)))) * // Correction
|
||||
//factor by unit mass
|
||||
sink_accretion_velocity(globalVertexIdx, uu, dt) // As in Lee et al.(2014)
|
||||
;
|
||||
#else
|
||||
;
|
||||
#endif
|
||||
//Corresponding loss of momentum
|
||||
- //(Scalar(1.0) / Scalar( (AC_dsx*AC_dsy*AC_dsz) * exp(value(lnrho)))) * // Correction factor by unit mass
|
||||
sink_accretion_velocity(globalVertexIdx, uu, dt) // As in Lee et al.(2014)
|
||||
;
|
||||
#else
|
||||
;
|
||||
#endif
|
||||
|
||||
#if LGRAVITY
|
||||
mom = mom - (Vector){0, 0, -10.0};
|
||||
@@ -263,7 +261,7 @@ momentum(int3 globalVertexIdx, in VectorField uu, in ScalarField lnrho, Scalar d
|
||||
}
|
||||
#endif
|
||||
|
||||
Device Vector
|
||||
Vector
|
||||
induction(in VectorField uu, in VectorField aa)
|
||||
{
|
||||
// Note: We do (-nabla^2 A + nabla(nabla dot A)) instead of (nabla x (nabla
|
||||
@@ -281,7 +279,7 @@ induction(in VectorField uu, in VectorField aa)
|
||||
}
|
||||
|
||||
#if LENTROPY
|
||||
Device Scalar
|
||||
Scalar
|
||||
lnT(in ScalarField ss, in ScalarField lnrho)
|
||||
{
|
||||
const Scalar lnT = AC_lnT0 + AC_gamma * value(ss) / AC_cp_sound +
|
||||
@@ -290,7 +288,7 @@ lnT(in ScalarField ss, in ScalarField lnrho)
|
||||
}
|
||||
|
||||
// Nabla dot (K nabla T) / (rho T)
|
||||
Device Scalar
|
||||
Scalar
|
||||
heat_conduction(in ScalarField ss, in ScalarField lnrho)
|
||||
{
|
||||
const Scalar inv_AC_cp_sound = AcReal(1.0) / AC_cp_sound;
|
||||
@@ -308,13 +306,13 @@ heat_conduction(in ScalarField ss, in ScalarField lnrho)
|
||||
return AC_cp_sound * chi * (first_term + dot(second_term, third_term));
|
||||
}
|
||||
|
||||
Device Scalar
|
||||
Scalar
|
||||
heating(const int i, const int j, const int k)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
Device Scalar
|
||||
Scalar
|
||||
entropy(in ScalarField ss, in VectorField uu, in ScalarField lnrho, in VectorField aa)
|
||||
{
|
||||
const Matrix S = stress_tensor(uu);
|
||||
@@ -330,7 +328,7 @@ entropy(in ScalarField ss, in VectorField uu, in ScalarField lnrho, in VectorFie
|
||||
#endif
|
||||
|
||||
#if LTEMPERATURE
|
||||
Device Scalar
|
||||
Scalar
|
||||
heat_transfer(in VectorField uu, in ScalarField lnrho, in ScalarField tt)
|
||||
{
|
||||
const Matrix S = stress_tensor(uu);
|
||||
@@ -343,33 +341,29 @@ heat_transfer(in VectorField uu, in ScalarField lnrho, in ScalarField tt)
|
||||
#endif
|
||||
|
||||
#if LFORCING
|
||||
Device Vector
|
||||
simple_vortex_forcing(Vector a, Vector b, Scalar magnitude)
|
||||
{
|
||||
Vector
|
||||
simple_vortex_forcing(Vector a, Vector b, Scalar magnitude){
|
||||
int accretion_switch = AC_switch_accretion;
|
||||
|
||||
if (accretion_switch == 0) {
|
||||
return magnitude * cross(normalized(b - a), (Vector){0, 0, 1}); // Vortex
|
||||
}
|
||||
else {
|
||||
return (Vector){0, 0, 0};
|
||||
if (accretion_switch == 0){
|
||||
return magnitude * cross(normalized(b - a), (Vector){ 0, 0, 1}); // Vortex
|
||||
} else {
|
||||
return (Vector){0,0,0};
|
||||
}
|
||||
}
|
||||
Device Vector
|
||||
simple_outward_flow_forcing(Vector a, Vector b, Scalar magnitude)
|
||||
{
|
||||
Vector
|
||||
simple_outward_flow_forcing(Vector a, Vector b, Scalar magnitude){
|
||||
int accretion_switch = AC_switch_accretion;
|
||||
if (accretion_switch == 0) {
|
||||
if (accretion_switch == 0){
|
||||
return magnitude * (1 / length(b - a)) * normalized(b - a); // Outward flow
|
||||
}
|
||||
else {
|
||||
return (Vector){0, 0, 0};
|
||||
} else {
|
||||
return (Vector){0,0,0};
|
||||
}
|
||||
}
|
||||
|
||||
// The Pencil Code forcing_hel_noshear(), manual Eq. 222, inspired forcing function with adjustable
|
||||
// helicity
|
||||
Device Vector
|
||||
Vector
|
||||
helical_forcing(Scalar magnitude, Vector k_force, Vector xx, Vector ff_re, Vector ff_im, Scalar phi)
|
||||
{
|
||||
// JP: This looks wrong:
|
||||
@@ -407,45 +401,41 @@ Vector
|
||||
forcing(int3 globalVertexIdx, Scalar dt)
|
||||
{
|
||||
int accretion_switch = AC_switch_accretion;
|
||||
if (accretion_switch == 0) {
|
||||
if (accretion_switch == 0){
|
||||
|
||||
Vector a = Scalar(0.5) * (Vector){globalGridN.x * AC_dsx, globalGridN.y * AC_dsy,
|
||||
globalGridN.z * AC_dsz}; // source (origin)
|
||||
Vector xx = (Vector){(globalVertexIdx.x - DCONST(AC_nx_min)) * AC_dsx,
|
||||
Vector a = Scalar(0.5) * (Vector){globalGridN.x * AC_dsx,
|
||||
globalGridN.y * AC_dsy,
|
||||
globalGridN.z * AC_dsz}; // source (origin)
|
||||
Vector xx = (Vector){(globalVertexIdx.x - DCONST(AC_nx_min)) * AC_dsx,
|
||||
(globalVertexIdx.y - DCONST(AC_ny_min)) * AC_dsy,
|
||||
(globalVertexIdx.z - DCONST(AC_nz_min)) *
|
||||
AC_dsz}; // sink (current index)
|
||||
(globalVertexIdx.z - DCONST(AC_nz_min)) * AC_dsz}; // sink (current index)
|
||||
const Scalar cs2 = AC_cs2_sound;
|
||||
const Scalar cs = sqrt(cs2);
|
||||
const Scalar cs = sqrt(cs2);
|
||||
|
||||
// Placeholders until determined properly
|
||||
//Placeholders until determined properly
|
||||
Scalar magnitude = AC_forcing_magnitude;
|
||||
Scalar phase = AC_forcing_phase;
|
||||
Vector k_force = (Vector){AC_k_forcex, AC_k_forcey, AC_k_forcez};
|
||||
Vector k_force = (Vector){AC_k_forcex, AC_k_forcey, AC_k_forcez};
|
||||
Vector ff_re = (Vector){AC_ff_hel_rex, AC_ff_hel_rey, AC_ff_hel_rez};
|
||||
Vector ff_im = (Vector){AC_ff_hel_imx, AC_ff_hel_imy, AC_ff_hel_imz};
|
||||
|
||||
// Determine that forcing funtion type at this point.
|
||||
// Vector force = simple_vortex_forcing(a, xx, magnitude);
|
||||
// Vector force = simple_outward_flow_forcing(a, xx, magnitude);
|
||||
Vector force = helical_forcing(magnitude, k_force, xx, ff_re, ff_im, phase);
|
||||
|
||||
// Scaling N = magnitude*cs*sqrt(k*cs/dt) * dt
|
||||
const Scalar NN = cs * sqrt(AC_kaver * cs);
|
||||
// MV: Like in the Pencil Code. I don't understandf the logic here.
|
||||
force.x = sqrt(dt) * NN * force.x;
|
||||
force.y = sqrt(dt) * NN * force.y;
|
||||
force.z = sqrt(dt) * NN * force.z;
|
||||
//Determine that forcing funtion type at this point.
|
||||
//Vector force = simple_vortex_forcing(a, xx, magnitude);
|
||||
//Vector force = simple_outward_flow_forcing(a, xx, magnitude);
|
||||
Vector force = helical_forcing(magnitude, k_force, xx, ff_re,ff_im, phase);
|
||||
|
||||
if (is_valid(force)) {
|
||||
return force;
|
||||
}
|
||||
else {
|
||||
return (Vector){0, 0, 0};
|
||||
}
|
||||
}
|
||||
else {
|
||||
return (Vector){0, 0, 0};
|
||||
//Scaling N = magnitude*cs*sqrt(k*cs/dt) * dt
|
||||
const Scalar NN = cs*sqrt(AC_kaver*cs);
|
||||
//MV: Like in the Pencil Code. I don't understandf the logic here.
|
||||
force.x = sqrt(dt)*NN*force.x;
|
||||
force.y = sqrt(dt)*NN*force.y;
|
||||
force.z = sqrt(dt)*NN*force.z;
|
||||
|
||||
if (is_valid(force)) { return force; }
|
||||
else { return (Vector){0, 0, 0}; }
|
||||
} else {
|
||||
return (Vector){0,0,0};
|
||||
}
|
||||
}
|
||||
#endif // LFORCING
|
||||
@@ -505,11 +495,10 @@ solve()
|
||||
#endif
|
||||
|
||||
#if LSINK
|
||||
out_accretion = rk3(out_accretion, accretion, sink_accretion(globalVertexIdx, lnrho, dt),
|
||||
dt); // unit now is rho!
|
||||
out_accretion = rk3(out_accretion, accretion, sink_accretion(globalVertexIdx, lnrho, dt), dt);// unit now is rho!
|
||||
|
||||
if (step_number == 2) {
|
||||
out_accretion = out_accretion * AC_dsx * AC_dsy * AC_dsz; // unit is now mass!
|
||||
out_accretion = out_accretion * AC_dsx * AC_dsy * AC_dsz;// unit is now mass!
|
||||
}
|
||||
#endif
|
||||
}
|
Reference in New Issue
Block a user