Completed function to sum VTXBUF_ACCRETION and updates mass of sink particle. Needs further work with crashing problem.
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@@ -78,6 +78,7 @@
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FUNC(AC_sink_pos_y),\
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FUNC(AC_sink_pos_z),\
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FUNC(AC_M_sink),\
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FUNC(AC_M_sink_init),\
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FUNC(AC_M_sink_Msun),\
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FUNC(AC_soft),\
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FUNC(AC_accretion_range),\
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@@ -150,6 +150,8 @@ update_config(AcMeshInfo* config)
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config->real_params[AC_M_sink] = config->real_params[AC_M_sink_Msun] * M_sun /
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config->real_params[AC_unit_mass];
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config->real_params[AC_M_sink_init] = config->real_params[AC_M_sink_Msun] * M_sun /
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config->real_params[AC_unit_mass];
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config->real_params[AC_G_const] = G_CONST_CGS / ((config->real_params[AC_unit_velocity] *
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config->real_params[AC_unit_velocity]) /
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@@ -240,9 +240,16 @@ run_simulation(void)
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// acUpdate_sink_particle() will do the similar trick to the device.
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/* Step the simulation */
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AcReal accreted_mass = 0.0;
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for (int i = 1; i < max_steps; ++i) {
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const AcReal umax = acReduceVec(RTYPE_MAX, VTXBUF_UUX, VTXBUF_UUY, VTXBUF_UUZ);
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const AcReal dt = host_timestep(umax, mesh_info);
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const AcReal sum_mass = acReduceScal(RTYPE_MAX, VTXBUF_ACCRETION);
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accreted_mass = accreted_mass + sum_mass;
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AcReal sink_mass = AC_M_sink_init + accreted_mass;
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printf("sink mass is: %e\n", sink_mass);
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printf("accreted mass is: %e\n", accreted_mass);
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acLoadDeviceConstant(AC_M_sink, sink_mass);
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#if LFORCING
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const ForcingParams forcing_params = generateForcingParams(mesh_info);
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