Now resets accretion buffer at every step.
This commit is contained in:
@@ -434,7 +434,6 @@ solve(Scalar dt) {
|
||||
out_accretion = rk3(out_accretion, accretion, accretion_profile(globalVertexIdx, lnrho, dt), dt);// unit now is rho!
|
||||
out_lnrho = log(exp(out_lnrho) - out_accretion);
|
||||
out_accretion = out_accretion * dsx * dsy * dsz;// unit is now mass!
|
||||
//TODO: reset accretion buffer in the beginning.
|
||||
//TODO: implement accretion correction to contiunity equation and momentum equation.
|
||||
#endif
|
||||
}
|
||||
|
@@ -256,9 +256,10 @@ run_simulation(void)
|
||||
printf("sink mass is: %e \n", sink_mass);
|
||||
printf("accreted mass is: %e \n", accreted_mass);
|
||||
acLoadDeviceConstant(AC_M_sink, sink_mass);
|
||||
vertex_buffer_set(VTXBUF_ACCRETION, 0.0, mesh);
|
||||
#endif
|
||||
|
||||
#if LSINK
|
||||
#if LFORCING
|
||||
const ForcingParams forcing_params = generateForcingParams(mesh_info);
|
||||
loadForcingParamsToDevice(forcing_params);
|
||||
#endif
|
||||
|
Reference in New Issue
Block a user