Now compiles and runs.
PLEASE NOTE THAT FLAGS NEED TO BE SET SEPARATELY IN simulation.cc and renderer.cc FOR LSINK and LFORCING!
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@@ -40,6 +40,10 @@
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#include <sys/stat.h>
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#include <sys/types.h>
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//NEED TO BE DEFINED HERE. IS NOT NOTICED BY compile_acc call.
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#define LFORCING (0)
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#define LSINK (1)
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// Write all setting info into a separate ascii file. This is done to guarantee
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// that we have the data specifi information in the thing, even though in
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// principle these things are in the astaroth.conf.
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@@ -254,9 +258,7 @@ run_simulation(void)
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// acUpdate_sink_particle() will do the similar trick to the device.
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/* Step the simulation */
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#if LSINK
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AcReal accreted_mass = 0.0;
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#endif
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AcReal accreted_mass = 0.0; AcReal sink_mass = 0.0;
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for (int i = 1; i < max_steps; ++i) {
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const AcReal umax = acReduceVec(RTYPE_MAX, VTXBUF_UUX, VTXBUF_UUY, VTXBUF_UUZ);
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const AcReal dt = host_timestep(umax, mesh_info);
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@@ -265,7 +267,7 @@ run_simulation(void)
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const AcReal sum_mass = acReduceScal(RTYPE_SUM, VTXBUF_ACCRETION);
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accreted_mass = accreted_mass + sum_mass;
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AcReal sink_mass = 0.0;
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sink_mass = 0.0;
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sink_mass = mesh_info.real_params[AC_M_sink_init] + accreted_mass;
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acLoadDeviceConstant(AC_M_sink, sink_mass);
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vertex_buffer_set(VTXBUF_ACCRETION, 0.0, mesh);
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