Removed everything unnecessary from integration.cuh. Now all derivatives etc are available in a standard library header (acc/stdlib/stdderiv.h)
This commit is contained in:
@@ -25,7 +25,6 @@
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*
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*/
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#pragma once
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#include "src/core/math_utils.h"
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#include <assert.h>
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@@ -51,387 +50,6 @@ IDX(const int3 idx)
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#define make_int3(a, b, c) \
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(int3) { (int)a, (int)b, (int)c }
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static __forceinline__ AcMatrix
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create_rotz(const AcReal radians)
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{
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AcMatrix mat;
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mat.row[0] = (AcReal3){cos(radians), -sin(radians), 0};
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mat.row[1] = (AcReal3){sin(radians), cos(radians), 0};
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mat.row[2] = (AcReal3){0, 0, 0};
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return mat;
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}
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#if AC_DOUBLE_PRECISION == 0
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/*
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// Fast but inaccurate
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#define sin __sinf
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#define cos __cosf
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#define exp __expf
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*/
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//#define sin sinf
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//#define cos cosf
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//#define exp expf
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//#define rsqrt rsqrtf // hardware reciprocal sqrt
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#endif // AC_DOUBLE_PRECISION == 0
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/*
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* =============================================================================
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* Level 0 (Input Assembly Stage)
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* =============================================================================
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*/
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/*
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* =============================================================================
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* Level 0.1 (Read stencil elements and solve derivatives)
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* =============================================================================
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*/
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static __device__ __forceinline__ AcReal
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first_derivative(const AcReal* __restrict__ pencil, const AcReal inv_ds)
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{
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#if STENCIL_ORDER == 2
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const AcReal coefficients[] = {0, 1.0 / 2.0};
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#elif STENCIL_ORDER == 4
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const AcReal coefficients[] = {0, 2.0 / 3.0, -1.0 / 12.0};
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#elif STENCIL_ORDER == 6
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const AcReal coefficients[] = {0, 3.0 / 4.0, -3.0 / 20.0, 1.0 / 60.0};
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#elif STENCIL_ORDER == 8
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const AcReal coefficients[] = {0, 4.0 / 5.0, -1.0 / 5.0, 4.0 / 105.0, -1.0 / 280.0};
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#endif
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#define MID (STENCIL_ORDER / 2)
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AcReal res = 0;
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#pragma unroll
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for (int i = 1; i <= MID; ++i)
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res += coefficients[i] * (pencil[MID + i] - pencil[MID - i]);
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return res * inv_ds;
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}
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static __device__ __forceinline__ AcReal
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second_derivative(const AcReal* __restrict__ pencil, const AcReal inv_ds)
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{
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#if STENCIL_ORDER == 2
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const AcReal coefficients[] = {-2., 1.};
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#elif STENCIL_ORDER == 4
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const AcReal coefficients[] = {-5.0 / 2.0, 4.0 / 3.0, -1.0 / 12.0};
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#elif STENCIL_ORDER == 6
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const AcReal coefficients[] = {-49.0 / 18.0, 3.0 / 2.0, -3.0 / 20.0, 1.0 / 90.0};
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#elif STENCIL_ORDER == 8
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const AcReal coefficients[] = {-205.0 / 72.0, 8.0 / 5.0, -1.0 / 5.0, 8.0 / 315.0, -1.0 / 560.0};
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#endif
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#define MID (STENCIL_ORDER / 2)
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AcReal res = coefficients[0] * pencil[MID];
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#pragma unroll
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for (int i = 1; i <= MID; ++i)
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res += coefficients[i] * (pencil[MID + i] + pencil[MID - i]);
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return res * inv_ds * inv_ds;
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}
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/** inv_ds: inverted mesh spacing f.ex. 1. / mesh.int_params[AC_dsx] */
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static __device__ __forceinline__ AcReal
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cross_derivative(const AcReal* __restrict__ pencil_a, const AcReal* __restrict__ pencil_b,
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const AcReal inv_ds_a, const AcReal inv_ds_b)
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{
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#if STENCIL_ORDER == 2
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const AcReal coefficients[] = {0, 1.0 / 4.0};
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#elif STENCIL_ORDER == 4
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const AcReal coefficients[] = {
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0, 1.0 / 32.0, 1.0 / 64.0}; // TODO correct coefficients, these are just placeholders
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#elif STENCIL_ORDER == 6
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const AcReal fac = (1. / 720.);
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const AcReal coefficients[] = {0.0 * fac, 270.0 * fac, -27.0 * fac, 2.0 * fac};
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#elif STENCIL_ORDER == 8
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const AcReal fac = (1. / 20160.);
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const AcReal coefficients[] = {0.0 * fac, 8064. * fac, -1008. * fac, 128. * fac, -9. * fac};
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#endif
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#define MID (STENCIL_ORDER / 2)
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AcReal res = AcReal(0.);
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#pragma unroll
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for (int i = 1; i <= MID; ++i) {
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res += coefficients[i] *
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(pencil_a[MID + i] + pencil_a[MID - i] - pencil_b[MID + i] - pencil_b[MID - i]);
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}
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return res * inv_ds_a * inv_ds_b;
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}
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static __device__ __forceinline__ AcReal
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derx(const int3 vertexIdx, const AcReal* __restrict__ arr)
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{
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AcReal pencil[STENCIL_ORDER + 1];
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#pragma unroll
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for (int offset = 0; offset < STENCIL_ORDER + 1; ++offset)
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pencil[offset] = arr[IDX(vertexIdx.x + offset - STENCIL_ORDER / 2, vertexIdx.y,
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vertexIdx.z)];
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return first_derivative(pencil, DCONST_REAL(AC_inv_dsx));
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}
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static __device__ __forceinline__ AcReal
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derxx(const int3 vertexIdx, const AcReal* __restrict__ arr)
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{
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AcReal pencil[STENCIL_ORDER + 1];
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#pragma unroll
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for (int offset = 0; offset < STENCIL_ORDER + 1; ++offset)
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pencil[offset] = arr[IDX(vertexIdx.x + offset - STENCIL_ORDER / 2, vertexIdx.y,
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vertexIdx.z)];
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return second_derivative(pencil, DCONST_REAL(AC_inv_dsx));
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}
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static __device__ __forceinline__ AcReal
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derxy(const int3 vertexIdx, const AcReal* __restrict__ arr)
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{
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AcReal pencil_a[STENCIL_ORDER + 1];
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#pragma unroll
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for (int offset = 0; offset < STENCIL_ORDER + 1; ++offset)
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pencil_a[offset] = arr[IDX(vertexIdx.x + offset - STENCIL_ORDER / 2,
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vertexIdx.y + offset - STENCIL_ORDER / 2, vertexIdx.z)];
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AcReal pencil_b[STENCIL_ORDER + 1];
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#pragma unroll
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for (int offset = 0; offset < STENCIL_ORDER + 1; ++offset)
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pencil_b[offset] = arr[IDX(vertexIdx.x + offset - STENCIL_ORDER / 2,
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vertexIdx.y + STENCIL_ORDER / 2 - offset, vertexIdx.z)];
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return cross_derivative(pencil_a, pencil_b, DCONST_REAL(AC_inv_dsx), DCONST_REAL(AC_inv_dsy));
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}
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static __device__ __forceinline__ AcReal
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derxz(const int3 vertexIdx, const AcReal* __restrict__ arr)
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{
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AcReal pencil_a[STENCIL_ORDER + 1];
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#pragma unroll
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for (int offset = 0; offset < STENCIL_ORDER + 1; ++offset)
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pencil_a[offset] = arr[IDX(vertexIdx.x + offset - STENCIL_ORDER / 2, vertexIdx.y,
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vertexIdx.z + offset - STENCIL_ORDER / 2)];
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AcReal pencil_b[STENCIL_ORDER + 1];
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#pragma unroll
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for (int offset = 0; offset < STENCIL_ORDER + 1; ++offset)
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pencil_b[offset] = arr[IDX(vertexIdx.x + offset - STENCIL_ORDER / 2, vertexIdx.y,
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vertexIdx.z + STENCIL_ORDER / 2 - offset)];
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return cross_derivative(pencil_a, pencil_b, DCONST_REAL(AC_inv_dsx), DCONST_REAL(AC_inv_dsz));
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}
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static __device__ __forceinline__ AcReal
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dery(const int3 vertexIdx, const AcReal* __restrict__ arr)
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{
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AcReal pencil[STENCIL_ORDER + 1];
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#pragma unroll
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for (int offset = 0; offset < STENCIL_ORDER + 1; ++offset)
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pencil[offset] = arr[IDX(vertexIdx.x, vertexIdx.y + offset - STENCIL_ORDER / 2,
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vertexIdx.z)];
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return first_derivative(pencil, DCONST_REAL(AC_inv_dsy));
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}
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static __device__ __forceinline__ AcReal
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deryy(const int3 vertexIdx, const AcReal* __restrict__ arr)
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{
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AcReal pencil[STENCIL_ORDER + 1];
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#pragma unroll
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for (int offset = 0; offset < STENCIL_ORDER + 1; ++offset)
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pencil[offset] = arr[IDX(vertexIdx.x, vertexIdx.y + offset - STENCIL_ORDER / 2,
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vertexIdx.z)];
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return second_derivative(pencil, DCONST_REAL(AC_inv_dsy));
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}
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static __device__ __forceinline__ AcReal
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deryz(const int3 vertexIdx, const AcReal* __restrict__ arr)
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{
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AcReal pencil_a[STENCIL_ORDER + 1];
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#pragma unroll
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for (int offset = 0; offset < STENCIL_ORDER + 1; ++offset)
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pencil_a[offset] = arr[IDX(vertexIdx.x, vertexIdx.y + offset - STENCIL_ORDER / 2,
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vertexIdx.z + offset - STENCIL_ORDER / 2)];
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AcReal pencil_b[STENCIL_ORDER + 1];
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#pragma unroll
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for (int offset = 0; offset < STENCIL_ORDER + 1; ++offset)
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pencil_b[offset] = arr[IDX(vertexIdx.x, vertexIdx.y + offset - STENCIL_ORDER / 2,
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vertexIdx.z + STENCIL_ORDER / 2 - offset)];
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return cross_derivative(pencil_a, pencil_b, DCONST_REAL(AC_inv_dsy), DCONST_REAL(AC_inv_dsz));
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}
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static __device__ __forceinline__ AcReal
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derz(const int3 vertexIdx, const AcReal* __restrict__ arr)
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{
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AcReal pencil[STENCIL_ORDER + 1];
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#pragma unroll
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for (int offset = 0; offset < STENCIL_ORDER + 1; ++offset)
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pencil[offset] = arr[IDX(vertexIdx.x, vertexIdx.y,
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vertexIdx.z + offset - STENCIL_ORDER / 2)];
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return first_derivative(pencil, DCONST_REAL(AC_inv_dsz));
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}
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static __device__ __forceinline__ AcReal
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derzz(const int3 vertexIdx, const AcReal* __restrict__ arr)
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{
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AcReal pencil[STENCIL_ORDER + 1];
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#pragma unroll
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for (int offset = 0; offset < STENCIL_ORDER + 1; ++offset)
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pencil[offset] = arr[IDX(vertexIdx.x, vertexIdx.y,
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vertexIdx.z + offset - STENCIL_ORDER / 2)];
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return second_derivative(pencil, DCONST_REAL(AC_inv_dsz));
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}
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/*
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* =============================================================================
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* Level 0.2 (Caching functions)
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* =============================================================================
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*/
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#include "stencil_assembly.cuh"
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/*
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typedef struct {
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AcRealData x;
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AcRealData y;
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AcRealData z;
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} AcReal3Data;
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static __device__ __forceinline__ AcReal3Data
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read_data(const int i, const int j, const int k,
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AcReal* __restrict__ buf[], const int3& handle)
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{
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AcReal3Data data;
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data.x = read_data(i, j, k, buf, handle.x);
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data.y = read_data(i, j, k, buf, handle.y);
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data.z = read_data(i, j, k, buf, handle.z);
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return data;
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}
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*/
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/*
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* =============================================================================
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* Level 0.3 (Built-in functions available during the Stencil Processing Stage)
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* =============================================================================
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*/
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/*
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* =============================================================================
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* Level 1 (Stencil Processing Stage)
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* =============================================================================
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*/
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/*
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* =============================================================================
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* Level 1.1 (Terms)
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* =============================================================================
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*/
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static __device__ __forceinline__ AcReal
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laplace(const AcRealData& data)
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{
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return hessian(data).row[0].x + hessian(data).row[1].y + hessian(data).row[2].z;
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}
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static __device__ __forceinline__ AcReal
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divergence(const AcReal3Data& vec)
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{
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return gradient(vec.x).x + gradient(vec.y).y + gradient(vec.z).z;
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}
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static __device__ __forceinline__ AcReal3
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laplace_vec(const AcReal3Data& vec)
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{
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return (AcReal3){laplace(vec.x), laplace(vec.y), laplace(vec.z)};
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}
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static __device__ __forceinline__ AcReal3
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curl(const AcReal3Data& vec)
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{
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return (AcReal3){gradient(vec.z).y - gradient(vec.y).z, gradient(vec.x).z - gradient(vec.z).x,
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gradient(vec.y).x - gradient(vec.x).y};
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}
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static __device__ __forceinline__ AcReal3
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gradient_of_divergence(const AcReal3Data& vec)
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{
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return (AcReal3){hessian(vec.x).row[0].x + hessian(vec.y).row[0].y + hessian(vec.z).row[0].z,
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hessian(vec.x).row[1].x + hessian(vec.y).row[1].y + hessian(vec.z).row[1].z,
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hessian(vec.x).row[2].x + hessian(vec.y).row[2].y + hessian(vec.z).row[2].z};
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}
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// Takes uu gradients and returns S
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static __device__ __forceinline__ AcMatrix
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stress_tensor(const AcReal3Data& vec)
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{
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AcMatrix S;
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S.row[0].x = AcReal(2. / 3.) * gradient(vec.x).x -
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AcReal(1. / 3.) * (gradient(vec.y).y + gradient(vec.z).z);
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S.row[0].y = AcReal(1. / 2.) * (gradient(vec.x).y + gradient(vec.y).x);
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S.row[0].z = AcReal(1. / 2.) * (gradient(vec.x).z + gradient(vec.z).x);
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S.row[1].y = AcReal(2. / 3.) * gradient(vec.y).y -
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AcReal(1. / 3.) * (gradient(vec.x).x + gradient(vec.z).z);
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S.row[1].z = AcReal(1. / 2.) * (gradient(vec.y).z + gradient(vec.z).y);
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S.row[2].z = AcReal(2. / 3.) * gradient(vec.z).z -
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AcReal(1. / 3.) * (gradient(vec.x).x + gradient(vec.y).y);
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S.row[1].x = S.row[0].y;
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S.row[2].x = S.row[0].z;
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S.row[2].y = S.row[1].z;
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return S;
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}
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static __device__ __forceinline__ AcReal
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contract(const AcMatrix& mat)
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{
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AcReal res = 0;
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#pragma unroll
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for (int i = 0; i < 3; ++i)
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res += dot(mat.row[i], mat.row[i]);
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return res;
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}
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/*
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* =============================================================================
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* Level 1.2 (Equations)
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* =============================================================================
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*/
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static __device__ __forceinline__ AcReal
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length(const AcReal3& vec)
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{
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return sqrt(vec.x * vec.x + vec.y * vec.y + vec.z * vec.z);
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}
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static __device__ __forceinline__ AcReal
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reciprocal_len(const AcReal3& vec)
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{
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return rsqrt(vec.x * vec.x + vec.y * vec.y + vec.z * vec.z);
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}
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static __device__ __forceinline__ AcReal3
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normalized(const AcReal3& vec)
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{
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const AcReal inv_len = reciprocal_len(vec);
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return inv_len * vec;
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}
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#define H_CONST (AcReal(0.0))
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#define C_CONST (AcReal(0.0))
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template <int step_number>
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static __device__ __forceinline__ AcReal
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rk3_integrate(const AcReal state_previous, const AcReal state_current, const AcReal rate_of_change,
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@@ -456,33 +74,6 @@ rk3_integrate(const AcReal state_previous, const AcReal state_current, const AcR
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return NAN;
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}
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}
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/*
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template <int step_number>
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static __device__ __forceinline__ AcReal
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rk3_integrate_scal(const AcReal state_previous, const AcReal state_current,
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const AcReal rate_of_change, const AcReal dt)
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{
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// Williamson (1980)
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const AcReal alpha[] = {AcReal(.0), AcReal(-5. / 9.), AcReal(-153. / 128.)};
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const AcReal beta[] = {AcReal(1. / 3.), AcReal(15. / 16.),
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AcReal(8. / 15.)};
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switch (step_number) {
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case 0:
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return state_current + beta[step_number] * rate_of_change * dt;
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case 1: // Fallthrough
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case 2:
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return state_current +
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beta[step_number] *
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(alpha[step_number] * (AcReal(1.) / beta[step_number - 1]) *
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(state_current - state_previous) +
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rate_of_change * dt);
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default:
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return NAN;
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}
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}
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*/
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template <int step_number>
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static __device__ __forceinline__ AcReal3
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@@ -498,37 +89,6 @@ rk3_integrate(const AcReal3 state_previous, const AcReal3 state_current,
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#define rk3(state_previous, state_current, rate_of_change, dt) \
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rk3_integrate<step_number>(state_previous, value(state_current), rate_of_change, dt)
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/*
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template <int step_number>
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static __device__ __forceinline__ AcReal
|
||||
rk3_integrate(const int idx, const AcReal out, const int handle,
|
||||
const AcRealData& in_cached, const AcReal rate_of_change, const AcReal dt)
|
||||
{
|
||||
return rk3_integrate_scal<step_number>(out, value(in_cached), rate_of_change, dt);
|
||||
}
|
||||
|
||||
template <int step_number>
|
||||
static __device__ __forceinline__ AcReal3
|
||||
rk3_integrate(const int idx, const AcReal3 out, const int3& handle,
|
||||
const AcReal3Data& in_cached, const AcReal3& rate_of_change, const AcReal dt)
|
||||
{
|
||||
return (AcReal3) {
|
||||
rk3_integrate<step_number>(idx, out, handle.x, in_cached.x, rate_of_change.x, dt),
|
||||
rk3_integrate<step_number>(idx, out, handle.y, in_cached.y, rate_of_change.y, dt),
|
||||
rk3_integrate<step_number>(idx, out, handle.z, in_cached.z, rate_of_change.z, dt)
|
||||
};
|
||||
}
|
||||
|
||||
#define RK3(handle, in_cached, rate_of_change, dt) \
|
||||
rk3_integrate<step_number>(idx, buffer.out, handle, in_cached, rate_of_change, dt)
|
||||
*/
|
||||
|
||||
/*
|
||||
* =============================================================================
|
||||
* Level 1.3 (Kernels)
|
||||
* =============================================================================
|
||||
*/
|
||||
|
||||
static __device__ void
|
||||
write(AcReal* __restrict__ out[], const int handle, const int idx, const AcReal value)
|
||||
{
|
||||
@@ -560,10 +120,7 @@ read_out(const int idx, AcReal* __restrict__ field[], const int3 handle)
|
||||
#define READ(handle) (read_data(vertexIdx, globalVertexIdx, buffer.in, handle))
|
||||
#define READ_OUT(handle) (read_out(idx, buffer.out, handle))
|
||||
|
||||
// also write for clarity here also, not for the DSL
|
||||
//#define WRITE(HANDLE) (write(idx, ...)) s.t. we don't have to insert boilerplat in the mid of the
|
||||
// function
|
||||
|
||||
#define GEN_PREPROCESSED_PARAM_BOILERPLATE const int3 &vertexIdx, const int3 &globalVertexIdx
|
||||
#define GEN_KERNEL_PARAM_BOILERPLATE const int3 start, const int3 end, VertexBufferArray buffer
|
||||
|
||||
#define GEN_KERNEL_BUILTIN_VARIABLES_BOILERPLATE() \
|
||||
@@ -607,32 +164,5 @@ read_out(const int idx, AcReal* __restrict__ field[], const int3 handle)
|
||||
return AC_SUCCESS; \
|
||||
}
|
||||
|
||||
/*
|
||||
#define GEN_NODE_FUNC_HOOK(identifier) \
|
||||
template <int step_number> \
|
||||
AcResult acNodeKernel_##identifier(const Node node, const Stream stream, const int3 start, \
|
||||
const int3 end) \
|
||||
{ \
|
||||
acNodeSynchronizeStream(node, stream); \
|
||||
\
|
||||
for (int i = 0; i < node->num_devices; ++i) { \
|
||||
\
|
||||
const int3 d0 = (int3){NGHOST, NGHOST, NGHOST + i * node->subgrid.n.z}; \
|
||||
const int3 d1 = d0 + (int3){node->subgrid.n.x, node->subgrid.n.y, node->subgrid.n.z}; \
|
||||
\
|
||||
const int3 da = max(start, d0); \
|
||||
const int3 db = min(end, d1); \
|
||||
\
|
||||
if (db.z >= da.z) { \
|
||||
const int3 da_local = da - (int3){0, 0, i * node->subgrid.n.z}; \
|
||||
const int3 db_local = db - (int3){0, 0, i * node->subgrid.n.z}; \
|
||||
acDeviceKernel_ #identifier(node->devices[i], stream, isubstep, da_local, \
|
||||
db_local, dt); \
|
||||
} \
|
||||
} \
|
||||
return AC_SUCCESS; \
|
||||
}
|
||||
*/
|
||||
// clang-format on
|
||||
|
||||
#include "stencil_process.cuh"
|
||||
#include "user_kernels.h"
|
||||
|
Reference in New Issue
Block a user