shorter time steps to turn on accretion (due to no forcing), and comment for unit_length.
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@@ -65,6 +65,7 @@ AC_accretion_range = 0.2
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AC_unit_velocity = 1e5
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// using density estimate of 100 H2 molecules per cm^3
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AC_unit_density = 3e-22
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// using 10,000 AU
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AC_unit_length = 1.5e17
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/*
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@@ -270,7 +270,7 @@ run_simulation(void)
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vertex_buffer_set(VTXBUF_ACCRETION, 0.0, mesh);
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int on_off_switch;
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if (i < 1000) {
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if (i < 50) {
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on_off_switch = 0; //accretion is off till 1000 steps.
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} else {
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on_off_switch = 1;
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