stencil paper revision
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High-performance distributed computing systems increasingly feature nodes that have multiple CPU sockets and multiple GPUs.
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High-performance distributed computing systems increasingly feature nodes that have multiple CPU sockets and multiple GPUs.
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The communication bandwidth between these components is non-uniform.
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The communication bandwidth between these components is non-uniform.
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Furthermore, these systems can expose different communication capabilities between these components.
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Furthermore, these systems can expose different communication capabilities between these components.
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For communication-heavy applications, optimally using these capabilities is challenging and essential for performance.
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For communication-heavy applications, optimally using these capabilities is challenging and essential for performance.
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This work presents approaches for automatic data placement and communication implementation for 3D stencil codes on multi-GPU nodes with non-homogeneous communication performance and capabilities.
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Bespoke codes with optimized communication may be non-portable across run-time/software/hardware configurations, and existing stencil frameworks neglect optimized communication.
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Benchmarking results in the Summit system show that choices in placement can result in a 20% improvement in single-node exchange, and communication specialization canyield a further 6x improvement in exchange time in a single node, and a 16% improvement at 1536 GPUs"""
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This work presents node-aware approaches for automatic data placement and communication implementation for 3D stencil codes on multi-GPU nodes with non-homogeneous communication performance and capabilities.
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Benchmarking results in the Summit system show that choices in placement can result in a 20% improvement in single-node exchange, and communication specialization can yield a further 6x improvement in exchange time in a single node, and a 16% improvement at 1536 GPUs."""
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abstract_short = ""
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abstract_short = ""
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